capnramses / pro_programming_tools_c_cppLinks
Code samples from the book "Professional Programming Tools for C and C++" by Anton Gerdelan and Katja Žibrek
☆33Updated 3 months ago
Alternatives and similar repositories for pro_programming_tools_c_cpp
Users that are interested in pro_programming_tools_c_cpp are comparing it to the libraries listed below
Sorting:
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆35Updated 6 years ago
- Rasterization on the GPU in "slow motion".☆61Updated 6 years ago
- Realtime Software Rasterizer☆35Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- ☆29Updated 6 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 5 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- Simple Vulkan application☆26Updated 6 months ago
- A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.☆113Updated 7 years ago
- OpenGL C++ Framework for the realtime rendering course☆52Updated last year
- C++20 highly parallel ECS implementation☆21Updated 6 years ago
- Enter the world of rasterization with simple hands-on code☆66Updated 5 years ago
- A comparison of the GLM, CLM, and Eigen libraries for speed and ease of use.☆40Updated 8 months ago
- Job system (requires C++11)☆51Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Simple job system using standard C++☆74Updated 3 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆62Updated 4 years ago
- Hobby software rasterizer.☆70Updated 5 years ago