fynnfluegge / oreon-engine-cppLinks
C++ Vulkan 3D Game Engine
☆29Updated 6 years ago
Alternatives and similar repositories for oreon-engine-cpp
Users that are interested in oreon-engine-cpp are comparing it to the libraries listed below
Sorting:
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆32Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 11 months ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆61Updated 4 years ago
- A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.☆89Updated last year
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- [Deprecated] A 3D Engine built by two Game Engineering students.☆71Updated 3 years ago
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆69Updated last year
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Simple job system using standard C++☆71Updated 3 years ago
- ☆41Updated 5 years ago
- OpenGL 4 PBR engine☆27Updated 6 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆40Updated this week
- A 2D game w/ 3D lighting written on top of a small structured 2D game engine☆73Updated 9 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Simple OpenGL and Vulkan graphics demos in C++☆48Updated 11 months ago
- A C++ game engine☆33Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- ☆31Updated 7 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- Simple Terrain Engine in 200 Lines of Code☆31Updated 9 years ago
- Simple Vulkan application☆25Updated 2 months ago
- Chewman is a 3D pacman-style game written in C++ using Vulkan SDK and SDL☆65Updated 4 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- DirectX 12 Rendering Engine☆31Updated 2 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago