A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**
☆99Dec 3, 2020Updated 5 years ago
Alternatives and similar repositories for PlanetRenderer
Users that are interested in PlanetRenderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆342May 12, 2016Updated 9 years ago
- ☆18May 24, 2017Updated 8 years ago
- Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14☆797Jan 21, 2026Updated 2 months ago
- Procedural planet generator☆121Aug 13, 2010Updated 15 years ago
- Land of Earth: Global Spherical CDLOD renderer with texture streaming☆18Oct 6, 2020Updated 5 years ago
- procedural planets☆33Sep 9, 2018Updated 7 years ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Apr 12, 2017Updated 8 years ago
- A procedural planet generator made in OpenGL 4.4☆17Aug 19, 2014Updated 11 years ago
- Proof of concept ad-hoc GPU-based water flow over heightmap terrain sim, combined with a secondary realtime surface wave sim☆13Mar 11, 2018Updated 8 years ago
- Working on a Performance Analyser using ImGui☆12Aug 31, 2017Updated 8 years ago
- Procedural Terrain Generation using the GPU☆18Dec 17, 2012Updated 13 years ago
- Work-in-progress "voxel" game or game engine.☆18Sep 24, 2014Updated 11 years ago
- An open source 3D game engine☆13Jan 29, 2015Updated 11 years ago
- Experimental projects made with xygine☆11Mar 17, 2024Updated 2 years ago
- Atmospheric scattering written in C++ using OpenGL☆15Aug 27, 2021Updated 4 years ago
- Kraut is a program to procedurally generate plants, especially trees.☆111Feb 17, 2021Updated 5 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆31Feb 2, 2019Updated 7 years ago
- ☆11Dec 15, 2023Updated 2 years ago
- ☆46Oct 9, 2019Updated 6 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Jun 27, 2018Updated 7 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆37Jun 4, 2017Updated 8 years ago
- Global illumination path tracer in C++☆32Nov 4, 2025Updated 4 months ago
- Simple, fast OpenGL renderer☆11Jun 23, 2016Updated 9 years ago
- Voxel Editor and Game in One☆45Nov 8, 2019Updated 6 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Dec 8, 2018Updated 7 years ago
- An infinite procedural terrain, done in C++ with OpenGL☆12Jun 17, 2017Updated 8 years ago
- Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement☆123Oct 6, 2020Updated 5 years ago
- ☆17Apr 5, 2017Updated 8 years ago
- Smaller or bigger examples that I've written or will write in the future in C++.☆16Jan 23, 2024Updated 2 years ago
- A simple framework for automating content pipelines for indie games☆13Jan 21, 2024Updated 2 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆56Dec 24, 2021Updated 4 years ago
- (A pretty old) Marching Cubes algorithm implementation on the GPU with DirectX 10 / C++. Heavy lifting done on the geometry shader. The f…☆15Dec 19, 2018Updated 7 years ago
- Physically based Monte Carlo renderer written in C++☆31Jul 20, 2021Updated 4 years ago
- Experiment with generating clouds in real time on low end computer☆133Sep 21, 2019Updated 6 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- project griffin is a real time, high performance multithreaded 3d graphics engine and game project, utilizing C++11, LuaJIT, and OpenGL 4…☆12Dec 6, 2019Updated 6 years ago
- Rendering engine written in C++ & OpenGL.☆37Jan 26, 2021Updated 5 years ago
- TinyThread++ mirror☆23May 5, 2018Updated 7 years ago
- Complete source for my experimental voxel engine☆116Oct 9, 2017Updated 8 years ago