mtrebi / RasterizerLinks
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
☆104Updated 8 years ago
Alternatives and similar repositories for Rasterizer
Users that are interested in Rasterizer are comparing it to the libraries listed below
Sorting:
- Hobby software rasterizer.☆69Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Physically Based Software Renderer☆113Updated 5 years ago
- Simple C++ implementation of skeletal animation and software skinning☆54Updated 10 years ago
- C++ Software Renderer/Rasterizer☆96Updated 3 months ago
- Realtime Software Rasterizer☆34Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.☆96Updated 6 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated 3 weeks ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆79Updated 2 months ago
- Enter the world of rasterization with simple hands-on code☆65Updated 5 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆43Updated 3 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- CPU Based Rasterizer Engine☆189Updated 3 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- C++ CPU Software-Rasterizer☆66Updated last year
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Silhouette and toon shading post-processing with Vulkan☆90Updated last year
- A portable modern OpenGL Game-Engine with focus on PBR☆110Updated 11 months ago
- Triangle rasterization routines accelerated by SSE and AVX☆70Updated 7 years ago
- Implementation of Cuda to OpenGL rendering☆58Updated 4 years ago
- C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques☆89Updated 2 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆69Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Basic linear algebra C++ library for 2D and 3D applications☆46Updated 7 months ago