vsg-dev / vsgExamplesLinks
Example programs that test and illustrate how to use the VSG and optional add-on libraries
☆156Updated this week
Alternatives and similar repositories for vsgExamples
Users that are interested in vsgExamples are comparing it to the libraries listed below
Sorting:
- Utility library for converting data+materials to/from VulkanSceneGraph☆77Updated this week
- Integration of VulkanSceneGraph with ImGui☆52Updated 3 months ago
- Qt integration with VulkanSceneGraph☆53Updated 4 months ago
- Very simple project to illustrate how to build a VulkanSceneGraph application☆32Updated last year
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆359Updated 3 years ago
- Adapter library for converting OpenSceneGraph Images and 3D models to VulkanSceneGraph☆48Updated 3 months ago
- This example shows how to make OpenSceneGraph and Dear ImGui work together☆43Updated 2 years ago
- A fast, header-only, C++17 library for parsing Wavefront .obj files.☆192Updated last year
- ANARI Software Development Kit (SDK)☆259Updated last week
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆408Updated last year
- 3D Geospatial SDK (C++17 / Vulkan / VSG)☆157Updated last week
- Qt + Vulkan Nbody Demo☆85Updated 6 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated 8 months ago
- VulkanSceneGraph library and example suite for rendering point clouds☆28Updated 10 months ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆144Updated 13 years ago
- OpenGL and Vulkan comparison on rendering a CAD scene using various techniques☆169Updated 4 months ago
- A toolkit for OpenSceneGraph applications☆71Updated last year
- Plugins for the Magnum C++11 graphics engine☆102Updated last week
- High Level Material Shader editor☆80Updated 7 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆161Updated 11 months ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆288Updated 9 months ago
- An open source render engine☆194Updated this week
- SPARK Particle Engine, a portable lightweight C++ library for particle effects☆151Updated 2 years ago
- Render graph management library.☆235Updated 3 months ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆157Updated 4 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆56Updated 2 months ago
- Open Source Ray Tracing Library☆121Updated this week
- Bootstrap projects for the Magnum C++11 graphics engine☆94Updated last month
- Axis aligned bounding box implemented on top of GLM☆28Updated 11 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago