przemyslawzaworski / CPP-ProgrammingLinks
Various C/C++ examples. DirectX, OpenGL, CUDA, Vulkan, OpenCL.
☆53Updated last year
Alternatives and similar repositories for CPP-Programming
Users that are interested in CPP-Programming are comparing it to the libraries listed below
Sorting:
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated 3 weeks ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆66Updated 5 years ago
- ☆29Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Variable Rate Shading and Depth of Field☆101Updated 2 years ago
- Master's thesis implementing real-time global illumination method.☆159Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- DirectX Raytracing Path Tracer☆59Updated 3 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- Checkerboard rendering with Magnum and OpenGL☆44Updated 3 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆31Updated 4 years ago
- ☆104Updated 7 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- Image Based Lighting using DirectX 12.☆41Updated 6 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- GameWorks cross-platform graphics API samples☆35Updated 9 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆87Updated 6 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- ☆63Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆72Updated 6 years ago
- Hieroglyph 3 Rendering Engine☆53Updated 8 years ago
- ☆42Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago