A Vulkan rendering engine
☆30Sep 29, 2020Updated 5 years ago
Alternatives and similar repositories for Excal
Users that are interested in Excal are comparing it to the libraries listed below
Sorting:
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Nov 26, 2019Updated 6 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 2 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Dec 15, 2022Updated 3 years ago
- ☆45Jan 10, 2023Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 5 years ago
- using Mesh Shaders to generate shading intervals for volume rendering☆13Updated this week
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Aug 25, 2022Updated 3 years ago
- A tiny realtime Vulkan 3D engine with modern graphics, all implementations in the 📄ZeldaEngine.cpp file.☆12Jul 1, 2024Updated last year
- ☆11Dec 15, 2023Updated 2 years ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan. Retired.☆33Jul 18, 2025Updated 7 months ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Dec 14, 2023Updated 2 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Jul 14, 2023Updated 2 years ago
- A game engine in early development☆52Sep 28, 2022Updated 3 years ago
- Makma is a deferred Vulkan renderer written in C++.☆82May 10, 2021Updated 4 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 5 years ago
- A dx12/Vk game engine (kind of).☆130Jan 3, 2021Updated 5 years ago
- A wrapper for DXC and SPIRV-cross☆106Nov 25, 2025Updated 3 months ago
- A high-performance voxel engine written in C++ and Vulkan.☆15May 14, 2020Updated 5 years ago
- Game engine☆60Feb 22, 2026Updated last week
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 6 years ago
- Variable Rate Shading and Depth of Field☆99Jan 3, 2023Updated 3 years ago
- Portable ASCII and Unicode string manipulation functions for C++.☆21May 14, 2017Updated 8 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Jan 16, 2022Updated 4 years ago
- Procedural 3D mesh generation tool☆20Mar 25, 2018Updated 7 years ago
- ☆29Feb 23, 2026Updated last week
- ☆17Aug 27, 2022Updated 3 years ago
- ☆17Nov 28, 2018Updated 7 years ago
- Deadrop is a small game engine that was made as part of the Afterback project.☆17Apr 2, 2024Updated last year
- A multi-platform library to create a Vulkan window, and handle input events.☆110Oct 9, 2025Updated 4 months ago
- Vulkan render graph shenanigans☆72Aug 6, 2020Updated 5 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 6 years ago
- KTX file format source☆79Feb 14, 2026Updated 2 weeks ago
- ☆115Dec 10, 2019Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Vulkan Render Engine☆17Jan 10, 2025Updated last year