LiamHz / Excal
A Vulkan rendering engine
☆30Updated 4 years ago
Alternatives and similar repositories for Excal:
Users that are interested in Excal are comparing it to the libraries listed below
- Single file DDS header encoder and decoder☆69Updated 5 months ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆79Updated 5 years ago
- Tiny DDS file loader☆43Updated 5 years ago
- Simple Vulkan ray tracing☆35Updated 6 months ago
- ☆57Updated 2 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆79Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- 3D Graphics Engine☆43Updated this week
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- A dx12/Vk game engine (kind of).☆126Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆112Updated 7 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- Multithread allocator for vulkan descriptor sets.☆26Updated 4 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago
- A C++ game engine☆32Updated 4 years ago
- ☆31Updated 6 years ago
- VK_KHR_ray_tracing example☆43Updated 4 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 3 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated 3 weeks ago
- Physically Based Software Renderer☆113Updated 4 years ago
- Texture loader for C++17☆12Updated last year
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- ☆81Updated 6 years ago
- Graphics prototyping framework☆37Updated 11 months ago
- A D3D12-based rendering engine☆56Updated 3 years ago
- rex engine and game☆15Updated 3 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆71Updated 2 years ago