A 2D game w/ 3D lighting written on top of a small structured 2D game engine
☆77Apr 7, 2016Updated 9 years ago
Alternatives and similar repositories for Lucid
Users that are interested in Lucid are comparing it to the libraries listed below
Sorting:
- C/C++ Educational project of developing a low-level game based on Handmade Hero☆35Apr 29, 2016Updated 9 years ago
- OpenGL C++ Graphics Engine☆1,020Apr 11, 2018Updated 7 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- A 2D Lighting Engine in C++ using SDL/OpenGL (probably not actually usable for any real projects)☆11Jan 2, 2014Updated 12 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Apr 8, 2018Updated 7 years ago
- random 2d engine rumblings☆19Sep 15, 2017Updated 8 years ago
- Infinite world using MDC☆23Oct 17, 2016Updated 9 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Jul 17, 2015Updated 10 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Mar 9, 2018Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Feb 25, 2019Updated 7 years ago
- OBJ model to 3D transparent texture converter☆41Dec 4, 2021Updated 4 years ago
- 这是一个基于Windows控制台的贪吃蛇游戏☆11Sep 28, 2019Updated 6 years ago
- My DirectX 11 MLAA & SMAA implementation☆12Jun 9, 2020Updated 5 years ago
- C++/SDL2/OpenGL engine for low latency games☆12Apr 1, 2018Updated 7 years ago
- Currender: A CPU renderer for computer vision☆32Oct 17, 2019Updated 6 years ago
- Voxel Editor and Game in One☆45Nov 8, 2019Updated 6 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- Water simulation with OpenGL☆11Jan 23, 2018Updated 8 years ago
- I-Cube Engine : Cross Platform OpenGL/C++(0x11) 3D VR Engine Virtual Reality☆11Jan 1, 2026Updated 2 months ago
- Very basic raytracer to experiment with☆11Jun 23, 2016Updated 9 years ago
- Hexagon shaped Bokeh Depth Of Field for Unity☆14May 6, 2018Updated 7 years ago
- Template I use for my Visual C++ projects.☆12Aug 28, 2019Updated 6 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16May 1, 2017Updated 8 years ago
- 在Unity中使用LUA作为脚本,本项目提供一个轻量级无缝粘合层方案。☆13Jan 1, 2018Updated 8 years ago
- pratice opengl☆26Apr 10, 2014Updated 11 years ago
- Learn to use CMake with Visual Studio 2017☆13Dec 17, 2018Updated 7 years ago
- ☆13Jul 14, 2017Updated 8 years ago
- Fully multithreaded C++ CPU rasterizer☆28May 24, 2020Updated 5 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆36Jun 3, 2020Updated 5 years ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33May 15, 2020Updated 5 years ago
- BSP map viewer for idtech3-based games☆15Jul 28, 2018Updated 7 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Jun 20, 2025Updated 8 months ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14May 11, 2024Updated last year
- OpenGL tech demo demonstrating a variety of techniques.☆14Aug 26, 2016Updated 9 years ago
- Simple PBR test using DirectX 12.☆10Aug 18, 2019Updated 6 years ago
- A decentralized unique ID generator (int64)☆22Jun 15, 2016Updated 9 years ago
- Slides on how Wolf and maybe one day other ID games worked☆17Jan 5, 2023Updated 3 years ago
- A small OpenGL game engine.☆13Aug 11, 2024Updated last year
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Jul 14, 2023Updated 2 years ago