A shader-based Software Renderer Using The LightSky Framework.
☆15Dec 30, 2025Updated 4 months ago
Alternatives and similar repositories for SoftLight
Users that are interested in SoftLight are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Software-based rasterization library☆11Jan 30, 2023Updated 3 years ago
- CPU Software Rasterizer project made with SDL☆11Apr 26, 2024Updated 2 years ago
- Simple header-only C++ software renderer☆34Jan 24, 2023Updated 3 years ago
- Software renderer.☆14May 15, 2024Updated last year
- 2.5D rendering engine with: GUI system, scripts (Chaiscript), webassembly-support☆18May 25, 2019Updated 6 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A small 3D game engine geared towards developing retro games.☆14Oct 8, 2024Updated last year
- ☆14Mar 24, 2026Updated last month
- Futuristic arcade racing game for DOS☆35Feb 22, 2024Updated 2 years ago
- C math library for graphics☆16Jun 26, 2025Updated 10 months ago
- ☆15Apr 4, 2019Updated 7 years ago
- CPU Based Rasterizer Engine☆198Sep 1, 2021Updated 4 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Oct 20, 2019Updated 6 years ago
- C++ Software Renderer/Rasterizer☆97Apr 27, 2025Updated last year
- A multithreaded software implementation of OpenGL 1.3 in C++.☆85Nov 4, 2018Updated 7 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object☆20Aug 5, 2015Updated 10 years ago
- C++20 OpenGL and Vulkan game engine for Windows and Linux.☆21Updated this week
- nice little engine - tiny 3d game engine.☆11Sep 15, 2024Updated last year
- a game framework. warning: wip, dev, unstable, radiation hazard, defcon 3☆24May 10, 2015Updated 10 years ago
- A tiny, just-for-fun software rasterizer written in C☆73Jul 8, 2018Updated 7 years ago
- Software Rasterizer (C++)☆40Jan 1, 2026Updated 4 months ago
- generic data structures & algorithms in C using metaprogramming☆11Mar 21, 2026Updated last month
- Simple physics library for rg3d engine.☆12Oct 29, 2020Updated 5 years ago
- 3D software rendering library in C☆48Apr 23, 2026Updated last week
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Hello 3D in Zig☆13May 29, 2022Updated 3 years ago
- 📚 | A showcase of rendering techniques using OpenGL☆11Dec 8, 2019Updated 6 years ago
- A simple and easy library for text-based game development☆11Feb 16, 2026Updated 2 months ago
- Public software renderer being developed for fun by the King's Crook community.☆20May 31, 2024Updated last year
- Software Render☆10Mar 23, 2016Updated 10 years ago
- The Soda Game Engine (open-source cross-platform game development using MiniScript)☆28Mar 11, 2026Updated last month
- C++ 3D Software Renderer☆40Oct 12, 2025Updated 6 months ago
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- Global Illumination in 2D☆17Jun 9, 2018Updated 7 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Yet another very simple java 3D software renderer using only standard 2D libraries (Java2D, AWT & Swing), so no external libraries requir…☆30Jul 24, 2022Updated 3 years ago
- The ultimate open-source 2D and 3D software rendered graphics library.☆18Oct 18, 2023Updated 2 years ago
- WinQuake/GLQuake-based source-port of game Quake☆19Sep 20, 2020Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆28May 24, 2020Updated 5 years ago
- Realtime Software Rasterizer☆35Aug 15, 2019Updated 6 years ago
- ☆28Jun 17, 2024Updated last year
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆111Jun 20, 2017Updated 8 years ago