avilapa / vxt
Multithreaded CPU based path tracer built from scratch in C++
☆24Updated 6 years ago
Alternatives and similar repositories for vxt:
Users that are interested in vxt are comparing it to the libraries listed below
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- A C++ game engine☆32Updated 4 years ago
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆53Updated 3 years ago
- ☆41Updated 4 years ago
- A D3D12-based rendering engine☆57Updated 4 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆43Updated last year
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆27Updated 4 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 4 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆38Updated 3 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆32Updated 5 years ago
- 3D Graphics Engine☆43Updated this week
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆61Updated 6 years ago
- A game engine in early development☆52Updated 2 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Luna Rendering Engine☆20Updated last year
- ☆34Updated 2 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 8 years ago
- Vulkan version of ALAG 2.5D PBR shading engine☆44Updated 6 years ago
- ☆27Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- ☆31Updated 6 years ago