Multithreaded CPU based path tracer built from scratch in C++
☆24Nov 19, 2018Updated 7 years ago
Alternatives and similar repositories for vxt
Users that are interested in vxt are comparing it to the libraries listed below
Sorting:
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆272Apr 19, 2019Updated 6 years ago
- vast Engine☆11Oct 2, 2024Updated last year
- DirectX 11 Engine☆16May 1, 2022Updated 3 years ago
- ☀️ C++ Path Tracer☆14Nov 26, 2023Updated 2 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Jun 17, 2022Updated 3 years ago
- Game engine, written in C++ with OpenGL and D3D11. Has a custom shader language, that gets converted to HLSL/GLSL.☆14Mar 14, 2026Updated last week
- A simple, easy-to-use and fast C++ library to open and read FBX binary files.☆21Feb 7, 2023Updated 3 years ago
- RayCast simple engine for 3d game☆14Dec 27, 2025Updated 2 months ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆36Jun 3, 2020Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 4 years ago
- A simple and lightweight asynchronous web framework in C++☆10Mar 29, 2024Updated last year
- DX11 & DX 12 renderer for Lumix Engine☆10Nov 16, 2024Updated last year
- ☆12Dec 19, 2020Updated 5 years ago
- Experiments in WebGL and a toy web game sandbox☆27Jan 1, 2011Updated 15 years ago
- Vulkan render graph shenanigans☆72Aug 6, 2020Updated 5 years ago
- My first ever 3D engine, filled with bugs and errors☆22Jan 16, 2023Updated 3 years ago
- A sandbox post-apocalyptic MMO gamemode for MTA San Andreas☆10Apr 11, 2023Updated 2 years ago
- Learn to use CMake with Visual Studio 2017☆13Dec 17, 2018Updated 7 years ago
- 3D game engine in Java using LWJGL, OpenGL, OpenAL, e.t.c . From scratch☆16Mar 9, 2021Updated 5 years ago
- A collection of my weekly shaders for 2020.☆20Aug 12, 2020Updated 5 years ago
- A unity game, for .Net Framework and C# course.☆13Sep 14, 2018Updated 7 years ago
- ☆12Apr 18, 2021Updated 4 years ago
- ☆143Oct 31, 2018Updated 7 years ago
- Toy RenderMan renderer☆16Dec 30, 2023Updated 2 years ago
- A simple blockchain example in C++☆11Nov 14, 2022Updated 3 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12May 30, 2020Updated 5 years ago
- Flux pattern implementation used in Kuasr☆12May 24, 2024Updated last year
- Playing around with Vulkan and random dungeon generation☆17Oct 14, 2017Updated 8 years ago
- 3D Voxel game using Unity3D☆11Aug 12, 2015Updated 10 years ago
- ☆13Nov 6, 2020Updated 5 years ago
- Graphify.library ━ Pixel Lightning Version☆13Nov 3, 2024Updated last year
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 5 years ago
- A program allowing painting textures of different channels SIMULTANEOUSLY on a 3d model☆31Nov 5, 2021Updated 4 years ago
- Vulkan version of ALAG 2.5D PBR shading engine☆48Oct 30, 2018Updated 7 years ago
- A physically based offline renderer☆10Jan 7, 2024Updated 2 years ago
- Twitter thread explorer made in C++/Wasm/WebGL☆10May 16, 2023Updated 2 years ago
- A simple 2D/3D game engine.☆21May 22, 2023Updated 2 years ago