avilapa / vxtLinks
Multithreaded CPU based path tracer built from scratch in C++
☆25Updated 6 years ago
Alternatives and similar repositories for vxt
Users that are interested in vxt are comparing it to the libraries listed below
Sorting:
- Next-gen general purpose game engine written in modern C++☆59Updated 3 months ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- ☆41Updated 5 years ago
- Game engine written with C++ and Vulkan.☆25Updated 3 years ago
- A C++ game engine☆33Updated 5 years ago
- C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.☆61Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆66Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- 3D Graphics Engine☆44Updated 2 weeks ago
- A 3D Render engine built on top of OpenGL☆118Updated 2 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆41Updated 3 years ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆43Updated 5 years ago
- A graphics Framework/Game Engine☆11Updated 3 years ago
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆100Updated 4 years ago
- A dx12/Vk game engine (kind of).☆130Updated 4 years ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A rendering engine, what else?☆51Updated 3 years ago
- ☆29Updated 6 years ago
- Personal OpenGL C++ Game Engine Project☆22Updated 7 months ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Vulkan version of ALAG 2.5D PBR shading engine☆45Updated 6 years ago
- Samples for the Edyn physics engine.☆39Updated 3 weeks ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Experimental DirectX 12 Rendering Engine☆88Updated 2 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- A game engine in early development☆52Updated 2 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago