pboechat / cook_torranceLinks
GLSL implementation of the Cook-Torrance shader model
☆16Updated last year
Alternatives and similar repositories for cook_torrance
Users that are interested in cook_torrance are comparing it to the libraries listed below
Sorting:
- Vulkan Renderer☆31Updated last year
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Unigine engine version 0.2 from http://frustum.org hacked to compile with modern libs☆47Updated 11 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆34Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆35Updated 7 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- 3D graphics engine☆49Updated 3 years ago
- Verus Engine is a modern 3D game engine.☆42Updated 9 months ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- ☆18Updated 9 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- ☆29Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Graphics Framework (engine) with modular architecture☆14Updated 6 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Updated 3 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆30Updated 4 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆37Updated 3 years ago