IRCSS / Interactive-Grass
☆62Updated 5 years ago
Alternatives and similar repositories for Interactive-Grass:
Users that are interested in Interactive-Grass are comparing it to the libraries listed below
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Node library for ShaderGraph☆34Updated 3 years ago
- Drop-in replacement terrain grass shaders for Unity☆65Updated 3 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated 2 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆81Updated 5 years ago
- Unity Shader experiment☆66Updated 6 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 4 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆69Updated 5 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆47Updated 6 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆96Updated 5 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatching☆47Updated 4 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆44Updated last year
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- Multiple Shaders for Unity URP☆18Updated 3 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆85Updated 4 years ago
- A bezier Spline system for Unity.☆109Updated 5 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 5 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- Experiments with Unity's scriptable rendering pipeline.☆30Updated 6 years ago
- A periodical texturing in Unity☆68Updated 2 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- A stylized sand shader (and material presets) for Unity.☆61Updated last year