justonia / UnityUrpPixelPerfectVisibilityLinks
☆33Updated 2 years ago
Alternatives and similar repositories for UnityUrpPixelPerfectVisibility
Users that are interested in UnityUrpPixelPerfectVisibility are comparing it to the libraries listed below
Sorting:
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆54Updated 2 years ago
- ☆54Updated last year
- 🖥 An example of LCD Display shader in URP.☆32Updated 2 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆39Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.☆46Updated 5 years ago
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆37Updated 5 months ago
- Prefab painter for Unity☆56Updated 2 months ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 2 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Library for generating sharp shadow volumes in Unity3D.☆59Updated 3 years ago
- Mixer for Unity's Terrain Tools 3☆58Updated 3 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- ☆31Updated last year
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆41Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired…☆62Updated last year
- Inverse Square Falloff for Unity Default Lighting☆32Updated 5 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆52Updated 9 months ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like…☆78Updated 2 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradient☆38Updated 3 years ago
- Use ShaderGraph as a texture creation tool!☆85Updated last year
- Editor extension for Unity with various tools to help working with skinned meshes.☆23Updated 4 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆30Updated last year
- A (Designed for foliage) Billboard Generator☆52Updated 3 years ago
- Useful Editor Utility☆25Updated 2 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Unity resources, tools, and examples for handling vertex animated textures with Blender and openVAT☆28Updated 3 weeks ago
- A simple shadergraph for making spinners for button borders or loading indicators☆26Updated 4 years ago
- A fog implementation for URP that fades to the skybox colour☆38Updated last year
- A glitter effect made in Shader Graph for Unity URP.☆31Updated 4 years ago