justonia / UnityUrpPixelPerfectVisibilityLinks
β33Updated 2 years ago
Alternatives and similar repositories for UnityUrpPixelPerfectVisibility
Users that are interested in UnityUrpPixelPerfectVisibility are comparing it to the libraries listed below
Sorting:
- Inverse Square Falloff for Unity Default Lightingβ32Updated 5 years ago
- π₯ An example of LCD Display shader in URP.β32Updated 2 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demoβ41Updated 2 years ago
- Library for generating sharp shadow volumes in Unity3D.β59Updated 3 years ago
- β54Updated last year
- A collection of URP shaders and render features.β59Updated 3 years ago
- Simple tweening for any data, akin to AnimationCurve & Gradientβ38Updated 3 years ago
- Open source version of my convex collider creation tool originally sold on the Unity Asset Store.β46Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effectβ53Updated 2 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools likeβ¦β78Updated 2 years ago
- β37Updated 11 months ago
- URP Sea & Clouds & SkyFogβ51Updated 2 years ago
- Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspiredβ¦β64Updated last year
- Unity tool to pack texture assets via any custom material/shader.β34Updated 3 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.β54Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.β37Updated 5 years ago
- Shaders and VFX experimentation in URP and BIRPβ47Updated 2 years ago
- Mixer for Unity's Terrain Tools 3β58Updated 3 years ago
- A fog implementation for URP that fades to the skybox colourβ38Updated last year
- A periodical texturing in Unityβ71Updated 3 years ago
- β31Updated last year
- Shell based interactive grass system made with compute shaders for Unity URPβ19Updated last year
- An easy to extend version of Unity's default lit URP shader based on some simple macros.β25Updated 10 months ago
- A (Designed for foliage) Billboard Generatorβ53Updated 3 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compilerβ52Updated 9 months ago
- Node library for ShaderGraphβ35Updated 4 years ago
- Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objectsβ31Updated 2 years ago
- Automatically setup Camera viewports from RectTransforms in Unityβ39Updated 2 years ago
- Procedural stochastic texturing node for Unity's Shader Graphβ37Updated 2 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatchingβ51Updated 5 years ago