chrisloop / HDRPTemplateStylized
☆21Updated 4 years ago
Alternatives and similar repositories for HDRPTemplateStylized:
Users that are interested in HDRPTemplateStylized are comparing it to the libraries listed below
- ☆32Updated 3 years ago
- ☆14Updated 4 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- ☆31Updated 4 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- An example of Stencil Portal in Unity☆36Updated 3 years ago
- ☆11Updated 4 years ago
- A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.☆32Updated 4 years ago
- Unity custom editor for bookmarking Scene View camera angles/settings☆14Updated 7 years ago
- A tool that generates custom editors in Unity☆23Updated 6 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- ☆25Updated 4 years ago
- ☆28Updated 3 years ago
- Helper to reassign a skinned mesh from one skeleton to another matching skeleton☆15Updated 5 years ago
- A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player.☆16Updated 3 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 4 months ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- Approximates a painterly effect using Unity, HDRP, and VFX Graph☆28Updated 4 years ago
- This is a shader that enables dissolving particles by using Unity's custom particle data☆17Updated 6 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Using SRP to create a volumetric occlusion mask for objects to use in their render pass☆18Updated 6 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Unity Skybox Detail Geometry Tool☆33Updated 5 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Wireframe by Barycentric coordinate system for unity3d.☆20Updated 6 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- ☆26Updated 6 years ago
- An editor tool to sync scene view camera and the game camera.☆27Updated 5 years ago