LazyEti / StylizedCulling-VertexShaderFunctionLinks
A vertex shader function that culls meshes with Squash/Stretch based on their distance to the player.
β17Updated 4 years ago
Alternatives and similar repositories for StylizedCulling-VertexShaderFunction
Users that are interested in StylizedCulling-VertexShaderFunction are comparing it to the libraries listed below
Sorting:
- π₯ An example of LCD Display shader in URP.β32Updated 2 years ago
- World space normals texture for Unity's Universal Render Pipeline.β52Updated 5 years ago
- Unity 3d project showing opaque active camouflage rendering techniqueβ31Updated 7 years ago
- Node library for ShaderGraphβ35Updated 4 years ago
- Unity tool to pack texture assets via any custom material/shader.β34Updated 3 years ago
- β32Updated 3 years ago
- Inverse Square Falloff for Unity Default Lightingβ32Updated 5 years ago
- β20Updated 4 years ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.β33Updated 9 months ago
- Simple and customizable vertex shader animation for Pickup items.β28Updated 4 years ago
- Unity 2019.3.0f1. ShaderGraph Post processing for outlines, ripples. Custom lighting with hatchingβ50Updated 5 years ago
- β54Updated last year
- β26Updated 5 years ago
- Some Unity utilities (UV tools, resource checker etc) packaged for Unity's Package Managerβ76Updated 11 months ago
- Vertex ambient occlusion baking tool for Unity.β37Updated 4 years ago
- β33Updated 2 years ago
- Rendering decals to an offscreen buffer in URP for shader effectsβ43Updated 3 years ago
- The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools likeβ¦β78Updated 2 years ago
- Example of how to get a smooth fog effect in Unity 3Dβ37Updated 8 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.β28Updated 10 months ago
- A little Unity3d Editor script to create pngs out of a gradient. Usable for shaders.β20Updated 5 years ago
- β17Updated 3 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compilerβ51Updated 8 months ago
- Shaders and VFX experimentation in URP and BIRPβ47Updated 2 years ago
- Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2β61Updated 4 years ago
- Interactively adjust light falloff for Unity deferred renderingβ36Updated 5 years ago
- A periodical texturing in Unityβ71Updated 3 years ago
- Tools for Unity VFXβ32Updated 4 years ago
- A system for packaging up shaders for different render pipelines/versions of unity, and making them act as if they are a single shaderβ93Updated 2 years ago
- β62Updated 6 years ago