Distortion FX in Unity's Post-processing Stack v2.
☆79Apr 1, 2019Updated 6 years ago
Alternatives and similar repositories for PostProcessDistortionFX
Users that are interested in PostProcessDistortionFX are comparing it to the libraries listed below
Sorting:
- Display UV Check pattern of image effect for Unity3D☆27Feb 28, 2019Updated 6 years ago
- A simple and powerful logging tool for Unity games☆19Apr 23, 2020Updated 5 years ago
- Particle system written on the GPU using compute shaders in Unity.☆11May 14, 2020Updated 5 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Sep 19, 2018Updated 7 years ago
- Simple tool for Unity to paint vertex colors on meshes☆16Feb 10, 2021Updated 5 years ago
- A collection of high customizable unlit shaders for Lightweight Render Pipeline☆122Jun 9, 2020Updated 5 years ago
- Collection of custom nodes for ShaderGraph.☆58Jun 10, 2018Updated 7 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆25Nov 27, 2019Updated 6 years ago
- Pick a gradient by dragging a line over an image captured from desktop.☆20Jan 2, 2022Updated 4 years ago
- Parallax Occlusion Mapping shader☆25Mar 10, 2017Updated 8 years ago
- A Depth-based Image Effect recreating the Topographic Scanner of No Man's Sky.☆241Mar 17, 2017Updated 8 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Oct 4, 2019Updated 6 years ago
- Material FX : A powerful free shader for unity.☆13Sep 2, 2019Updated 6 years ago
- Lighthearted Physics-Based Survival☆16Apr 8, 2019Updated 6 years ago
- ☆15Jun 18, 2018Updated 7 years ago
- A GPU accelerated particle system I made for a class assignment.☆19Nov 26, 2023Updated 2 years ago
- Simple object pool for Unity☆17Mar 1, 2018Updated 7 years ago
- Procedural Lightning Shader for Unity3D☆19Dec 8, 2017Updated 8 years ago
- Simplified and automatic game option creation for Unity3D games.☆18May 27, 2020Updated 5 years ago
- Water simulation with height fluid maps inside shaders.☆18Oct 7, 2019Updated 6 years ago
- 🗄 MultiPool - Expandable Object Pooling for Unity☆18Jan 28, 2021Updated 5 years ago
- Convert HDRP/Lit to Better Lit/Lit Materials☆19Jul 7, 2022Updated 3 years ago
- Sketches done with the Shapes library☆19Jun 13, 2020Updated 5 years ago
- read / write ini files - iniStorage for Unity☆12Apr 17, 2022Updated 3 years ago
- Shaders, scripts, and art assets to accompany the video.☆105Jul 10, 2017Updated 8 years ago
- Natural Rain☆42Dec 27, 2017Updated 8 years ago
- First pass at completely procedurally animating a humanoid.☆31Jun 16, 2018Updated 7 years ago
- Wet Shader☆31Jan 26, 2018Updated 8 years ago
- Makes positioning Cameras in Unity much easier. 🎥☆23Jun 30, 2019Updated 6 years ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Oct 31, 2018Updated 7 years ago
- Implementation of Langston's Ant created in Unity☆10Jul 21, 2020Updated 5 years ago
- A small unity 2019 project inspired by Metal Gear Solid gameplay mechanics (PS1)☆13Oct 14, 2019Updated 6 years ago
- Set an asymmetric viewing frustum with Unity3d☆17Jun 19, 2018Updated 7 years ago
- Self learning GPGPU in Unity3D☆47Dec 28, 2017Updated 8 years ago
- UI Gradient Slider Bar (without scripts)☆10Aug 10, 2020Updated 5 years ago
- Thermal Goggles Post Processing StackV2 effect along with custom editorreplacement shaders and shadergraph on LWRP☆44Aug 31, 2019Updated 6 years ago
- Custom sub graph library for Shader Graph☆10Mar 12, 2018Updated 7 years ago
- ☆11Dec 30, 2017Updated 8 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Mar 1, 2016Updated 9 years ago