Broxxar / PostProcessDistortionFXLinks
Distortion FX in Unity's Post-processing Stack v2.
☆81Updated 6 years ago
Alternatives and similar repositories for PostProcessDistortionFX
Users that are interested in PostProcessDistortionFX are comparing it to the libraries listed below
Sorting:
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Unity Shader experiment☆68Updated 6 years ago
- ShaderGraph Examples for Unity 2018.1.☆91Updated 6 years ago
- ☆90Updated 5 years ago
- Unity custom handles examples☆107Updated 4 years ago
- Drop-in replacement terrain grass shaders for Unity☆65Updated 3 years ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- A simple post-processing effect for the Unity game engine which renders small-scale distortions.☆96Updated 7 years ago
- Baking run-time shaders into textures in Unity☆111Updated 5 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- A collection of video game effects recreated in Unity.☆130Updated 5 years ago
- Gaussian and kawase blur for Unity3D☆56Updated 8 years ago
- A clutterless custom Transform editor for Unity☆142Updated last year
- A collection of Unity Engine Shaders I've made using Shader Graph.☆50Updated 5 years ago
- Pack of Unity3D shaders☆80Updated 7 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- Vertex animation with C# Job System and new Mesh API☆111Updated 5 years ago
- A real-time destruction effect for 3D meshes, written for Unity☆134Updated 6 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago
- ☆63Updated 4 years ago
- Utilities and samples that don't warrant their own repo☆51Updated 5 years ago
- ☆77Updated 4 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- ☆62Updated 5 years ago
- Simple example of painting straight onto a mesh with a shader☆69Updated 9 years ago
- A decal system designed for FPS games for use within the Unity3D game engine.☆49Updated 6 years ago
- A free and open source path painter tool for painting paths on terrain in Unity.☆83Updated 5 years ago
- ☆63Updated 10 years ago