domme / VoxelConeTracing
An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/~eisemann/publications/Crassin2011VoxelGlobalPG/VoxelGI_EG-pg2011-sub.pdf)
☆167Updated 11 years ago
Alternatives and similar repositories for VoxelConeTracing:
Users that are interested in VoxelConeTracing are comparing it to the libraries listed below
- Real-time global illumination☆110Updated 9 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆234Updated 7 years ago
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- Point Based Global Illumination☆192Updated 8 years ago
- An abstract graphics API library☆121Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆97Updated 7 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- Quick path tracer project written in C++☆131Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆71Updated 8 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆150Updated last week
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- ☆91Updated 7 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆199Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 8 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Updated 5 years ago
- ☆96Updated 2 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆80Updated 5 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago