jdupuy / opengl-frameworkView external linksLinks
Cross-platform OpenGL demos
☆169Feb 14, 2023Updated 3 years ago
Alternatives and similar repositories for opengl-framework
Users that are interested in opengl-framework are comparing it to the libraries listed below
Sorting:
- ☆100Aug 30, 2022Updated 3 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Bounding Halfspace Hierarchy☆125May 6, 2019Updated 6 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Jun 25, 2019Updated 6 years ago
- Axis Aligned Bounding Octahedron☆254May 29, 2019Updated 6 years ago
- A Simple Spectral Renderer☆211Jul 19, 2020Updated 5 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Jan 1, 2021Updated 5 years ago
- A state-of-the-art software occlusion culling system☆300Oct 25, 2021Updated 4 years ago
- Demoscene graphics engine.☆60Jul 29, 2020Updated 5 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆253Jan 22, 2026Updated 3 weeks ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆573Apr 17, 2019Updated 6 years ago
- Longest Edge Bisection Demos☆93Aug 28, 2022Updated 3 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆89Dec 4, 2019Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- ☆12Jun 2, 2019Updated 6 years ago
- Real-time BC6H compression on GPU☆367Jul 26, 2023Updated 2 years ago
- Chop 3D objects to meshlets☆450Nov 29, 2022Updated 3 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆745May 10, 2024Updated last year
- Demo project for the large scale game component with CBTs☆163Oct 26, 2025Updated 3 months ago
- Tile-based SW rasterizer☆37Dec 21, 2019Updated 6 years ago
- Data Driven Rendering repository☆283Dec 20, 2021Updated 4 years ago
- White paper describing the Autodesk Standard Surface shader.☆349Feb 28, 2023Updated 2 years ago
- A demo of ambient occlusion map baking using DXR☆65Apr 7, 2022Updated 3 years ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 4 months ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆99May 27, 2019Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Aug 27, 2021Updated 4 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 6 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆154Apr 24, 2023Updated 2 years ago
- ☆13Mar 2, 2021Updated 4 years ago
- Lighthouse 2 framework for real-time ray tracing☆869Apr 26, 2024Updated last year
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Aug 23, 2021Updated 4 years ago
- a real-time SDF pathtracer☆21Jun 7, 2020Updated 5 years ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆122Jun 7, 2023Updated 2 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆466Feb 16, 2024Updated 2 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- Single header file with a bunch of useful statistical functions such as ANOVA, Kruskal-Wallis, T-test, etc.☆17Jan 18, 2026Updated 3 weeks ago