jdupuy / opengl-framework
Cross-platform OpenGL demos
☆168Updated 2 years ago
Alternatives and similar repositories for opengl-framework:
Users that are interested in opengl-framework are comparing it to the libraries listed below
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆236Updated 7 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- Horizon Based Ambient Occlusion☆116Updated 9 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Quick path tracer project written in C++☆131Updated 5 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆395Updated 2 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆199Updated 6 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆157Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated last month
- ☆63Updated 6 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- ☆97Updated 2 years ago
- AMD GPU particles sample based on DirectX 11☆114Updated 8 years ago
- Real-time global illumination☆113Updated 9 years ago
- Master's thesis implementing real-time global illumination method.☆155Updated 6 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆116Updated last year
- ☆96Updated 7 years ago
- RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science☆205Updated 5 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- Example programs and source code for GPU Zen 2☆149Updated 5 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆127Updated 6 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆211Updated 3 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆232Updated 2 years ago