Cross-platform OpenGL demos
☆170Feb 14, 2023Updated 3 years ago
Alternatives and similar repositories for opengl-framework
Users that are interested in opengl-framework are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆100Aug 30, 2022Updated 3 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 2 months ago
- Bounding Halfspace Hierarchy☆124May 6, 2019Updated 7 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 6 years ago
- A state-of-the-art software occlusion culling system☆301Oct 25, 2021Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆134Jan 1, 2021Updated 5 years ago
- Longest Edge Bisection Demos☆93Aug 28, 2022Updated 3 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆256Apr 1, 2026Updated last month
- Demoscene graphics engine.☆60Jul 29, 2020Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Chop 3D objects to meshlets☆452Nov 29, 2022Updated 3 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆568Apr 17, 2019Updated 7 years ago
- ☆12Jun 2, 2019Updated 6 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆90Dec 4, 2019Updated 6 years ago
- Axis Aligned Bounding Octahedron☆253May 29, 2019Updated 7 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆755May 10, 2024Updated 2 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- White paper describing the Autodesk Standard Surface shader.☆348Feb 28, 2023Updated 3 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆154Apr 24, 2023Updated 3 years ago
- Experimentation framework for probe-based lighting☆438Oct 8, 2025Updated 7 months ago
- A C++ Microfacet BRDF Fitting and Rendering Library☆123Jun 7, 2023Updated 2 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A demo of ambient occlusion map baking using DXR☆66Apr 7, 2022Updated 4 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Aug 23, 2021Updated 4 years ago
- Tile-based SW rasterizer☆37Dec 21, 2019Updated 6 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆468Feb 16, 2024Updated 2 years ago
- Demo project for the large scale game component with CBTs☆166Oct 26, 2025Updated 7 months ago
- Real-time BC6H compression on GPU☆369Jul 26, 2023Updated 2 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆267Aug 27, 2021Updated 4 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Data Driven Rendering repository☆290Dec 20, 2021Updated 4 years ago
- Variable Rate Shading and Depth of Field☆99Jan 3, 2023Updated 3 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆454Jan 30, 2024Updated 2 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆100May 27, 2019Updated 7 years ago
- ☆13Mar 2, 2021Updated 5 years ago
- Adaptive Screen Space Ambient Occlusion☆256Jan 3, 2023Updated 3 years ago