bartwronski / PoissonSamplingGenerator
Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)
☆87Updated 11 months ago
Alternatives and similar repositories for PoissonSamplingGenerator:
Users that are interested in PoissonSamplingGenerator are comparing it to the libraries listed below
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- ☆96Updated 2 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆98Updated 6 years ago
- AMD GPU particles sample based on DirectX 11☆113Updated 8 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- ☆63Updated 6 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆79Updated 5 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆103Updated 8 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- ☆91Updated 7 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Low-Resolution Rendering Sample☆62Updated 9 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆232Updated 7 years ago
- Directx 12 toy engine☆35Updated 4 years ago
- GPU classifies how to render millions of particles☆73Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆146Updated last month
- Assets used during the creation of SEED's Project PICA PICA☆73Updated 5 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- ☆49Updated 7 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Variable Rate Shading and Depth of Field☆97Updated 2 years ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 8 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆97Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆77Updated 4 years ago