Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)
☆93Feb 20, 2024Updated 2 years ago
Alternatives and similar repositories for PoissonSamplingGenerator
Users that are interested in PoissonSamplingGenerator are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 6 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 9 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- Source code for topics discussed in CG Internals blog https://cginternals.com/en/blog☆14Nov 8, 2022Updated 3 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆345Jan 10, 2019Updated 7 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Barycentric coordinates GCN shader extension sample for DirectX 12☆12Jan 13, 2021Updated 5 years ago
- Accurately control the speed at which parameters interpolate over curves☆68Aug 17, 2018Updated 7 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆269Aug 27, 2021Updated 4 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Mar 3, 2025Updated last year
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 7 years ago
- ☆20May 24, 2020Updated 6 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Sep 28, 2017Updated 8 years ago
- ☆76Aug 30, 2020Updated 5 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆18May 21, 2016Updated 10 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Experimentation framework for probe-based lighting☆441Oct 8, 2025Updated 10 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆224May 21, 2025Updated last year
- Simple binary arithmetic coder and a few models☆22Mar 14, 2015Updated 11 years ago
- Reflective Shadow Maps☆14Mar 13, 2019Updated 7 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆758May 10, 2024Updated 2 years ago
- Misc repository for certain GPU algorithms.☆44Jan 7, 2024Updated 2 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 7 years ago
- Conservative Morphological Anti-Aliasing 2.0☆203Jan 3, 2023Updated 3 years ago
- Example of UNORM (GL_RGBA8) vs SNORM (GL_RGBA8_SNORM) vs SRGB (GL_SRGB8_ALPHA8) textures in GL.☆17Jul 10, 2019Updated 7 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- A tool for exploring and applying various tonemapping operators.☆351Jan 3, 2025Updated last year
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- Frexx C preprocessor (single C file version)☆31May 21, 2017Updated 9 years ago
- dump and replace shaders of any OpenGL or Vulkan application☆31May 24, 2018Updated 8 years ago
- cpu path tracing test bed☆47Oct 21, 2024Updated last year
- AVX optimized ray stream tracing☆19Oct 19, 2016Updated 9 years ago
- Vulkan sample built on the Anvil framework☆16Mar 23, 2017Updated 9 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆243Jun 28, 2017Updated 9 years ago
- Utilities for Unity integration with version control systems☆20Nov 5, 2018Updated 7 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,030Jun 7, 2026Updated 2 months ago
- Provide a plugin with tools to handle ptex files☆16Oct 8, 2015Updated 10 years ago
- Procedural Mesh Modeling Toolkit for Unreal Engine Artists☆34Oct 13, 2021Updated 4 years ago
- A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!☆1,539Mar 24, 2023Updated 3 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆410Jan 27, 2020Updated 6 years ago
- Fast single source file BC7/BPTC texture encoder with perceptual metric support☆154Apr 24, 2023Updated 3 years ago