bartwronski / PoissonSamplingGeneratorLinks
Simple Poisson-like distribution generator for various rendering scenarios and sampling (disk, square, grid, repeating grid)
☆91Updated last year
Alternatives and similar repositories for PoissonSamplingGenerator
Users that are interested in PoissonSamplingGenerator are comparing it to the libraries listed below
Sorting:
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆101Updated 7 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- ☆98Updated 3 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆243Updated 8 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Lens flare☆142Updated 6 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆172Updated 12 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 8 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- ☆63Updated 7 years ago
- AMD GPU particles sample based on DirectX 11☆119Updated 9 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- ☆49Updated 8 years ago
- Outdoor Light Scattering Sample☆246Updated 8 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Updated 2 months ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- ☆193Updated 9 years ago
- Real-time global illumination☆114Updated 10 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Hexagonal Bokeh Blur☆105Updated 8 years ago