dtrebilco / PreMulAlphaLinks
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha.
☆124Updated 7 years ago
Alternatives and similar repositories for PreMulAlpha
Users that are interested in PreMulAlpha are comparing it to the libraries listed below
Sorting:
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆241Updated 2 years ago
- Automatic conservative mesh occluder generation by box filling☆130Updated 6 years ago
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆233Updated 6 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆165Updated 9 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- ☆140Updated 9 years ago
- ☆49Updated 8 years ago
- Toy Mesh Path Tracer that I used as a base for job interview tasks☆120Updated 6 years ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆58Updated 9 years ago
- Lessons learnt from hunting jitter issues☆62Updated 7 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆342Updated 7 years ago
- ambient occlusion baking tool☆248Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- An abstract graphics API library☆125Updated 6 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- ☆87Updated 8 years ago
- C++17 GLSL-like vector and matrix math lib☆189Updated 3 years ago
- Point Based Global Illumination☆197Updated 9 years ago
- Simple printf functionality for GLSL.☆244Updated last year
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆87Updated 8 years ago
- Complete source for my experimental voxel engine☆113Updated 8 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Updated 8 years ago
- Cute little deferred shading implementation.☆142Updated 6 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago