tetsuya-takahashi / MC-style-vol-evalLinks
☆32Updated 2 years ago
Alternatives and similar repositories for MC-style-vol-eval
Users that are interested in MC-style-vol-eval are comparing it to the libraries listed below
Sorting:
- ☆21Updated last year
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- ☆20Updated 4 years ago
- ☆31Updated last year
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago
- Gradients/Hessians for optimizing with rotation variables.☆26Updated 2 years ago
- A public domain/MIT header-only marching cube implementation in C++ without anything fancy.☆42Updated last year
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆37Updated 2 years ago
- ☆51Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated 7 months ago
- ☆19Updated 3 years ago
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆29Updated last year
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆14Updated 3 years ago
- ☆18Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- ☆21Updated last year
- Implementation of Monte Carlo Geometry Processing☆23Updated 4 years ago
- Physically based differentiable rendering in C++☆26Updated 2 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- ☆55Updated 5 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆89Updated last year
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 4 months ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆82Updated 2 years ago
- An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)☆16Updated 7 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆103Updated last year