tetsuya-takahashi / MC-style-vol-evalLinks
☆32Updated 3 years ago
Alternatives and similar repositories for MC-style-vol-eval
Users that are interested in MC-style-vol-eval are comparing it to the libraries listed below
Sorting:
- ☆21Updated last year
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆27Updated 3 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated last month
- Optimization-based implicit material point method☆48Updated 9 months ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆105Updated 2 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆176Updated last year
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆38Updated 3 years ago
- ☆51Updated last year
- Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"☆56Updated last year
- ☆128Updated 3 months ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 11 months ago
- Implementation of Monte Carlo Geometry Processing☆23Updated 4 years ago
- ☆19Updated 4 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆16Updated 3 years ago
- PIC/FLIP/APIC fluid simulation☆37Updated 4 years ago
- ☆31Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆91Updated last year
- ☆20Updated 4 years ago
- Fast CUDA 3x3 SVD☆75Updated 6 years ago
- C++ implementation of the Surface Winding Numbers algorithm, which computes inside-outside on general surfaces.☆55Updated 9 months ago
- Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.☆62Updated 10 months ago
- Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarseni…☆48Updated last year
- Cross-platform C++ library of algorithms and data structures commonly used in computer graphics research on physically-based simulation w…☆53Updated last week
- ☆33Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆79Updated 2 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago