tetsuya-takahashi / MC-style-vol-evalLinks
☆32Updated 3 years ago
Alternatives and similar repositories for MC-style-vol-eval
Users that are interested in MC-style-vol-eval are comparing it to the libraries listed below
Sorting:
- Open source code for SIGGRAPH 2022 journal paper TopoCut.☆26Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆104Updated 2 years ago
- ☆21Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- ☆19Updated 3 years ago
- Corresponding Code for the SIGGRAPH Asia paper "Nested Cages"☆83Updated 2 years ago
- ☆20Updated 4 years ago
- ☆51Updated last year
- Guaranteed-robust intrinsic triangulations for surface mesh processing! (C++ demo app)☆28Updated 2 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Exact floating-point implementation of root parity CCD [Wang et al. 2022]☆34Updated 2 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆16Updated 3 years ago
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆174Updated 11 months ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 9 months ago
- ☆56Updated 6 months ago
- PIC/FLIP/APIC fluid simulation☆37Updated 3 years ago
- 2D visualizer for specular path manifolds☆65Updated 4 years ago
- Reference implementation of Oi-BVH tree from the paper "Binary Ostensibly‐Implicit Trees for Fast Collision Detection"☆31Updated 4 years ago
- Optimization-based implicit material point method☆47Updated 7 months ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Affine Particle-in-Cell Water Simulation in 2D☆119Updated last year
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆140Updated 3 years ago
- ☆68Updated 2 years ago
- ☆78Updated last year
- Renderer and BVH traversal library☆59Updated 8 months ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆22Updated 2 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆107Updated 5 years ago
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆91Updated last year