QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2018/ACM Trans. Graph.)
☆77Aug 4, 2022Updated 3 years ago
Alternatives and similar repositories for QMVC
Users that are interested in QMVC are comparing it to the libraries listed below
Sorting:
- Cage Deformer Plugins for Maya☆23Apr 15, 2019Updated 6 years ago
- An Interactive Tool for Cage-Based Deformations☆35Oct 24, 2018Updated 7 years ago
- Green Coordinates fun in maya☆18Nov 20, 2017Updated 8 years ago
- A study of the cage deformer implementation for Maya based on Green barycentric coordinates.☆43Aug 16, 2017Updated 8 years ago
- A simplified mass/spring solver that lets you tweak parameters *AFTER* you run the solve.☆10Sep 12, 2024Updated last year
- Maya curve attract deformer☆12Jan 23, 2023Updated 3 years ago
- Harmonic Deformer for Autodesk Maya☆62Nov 27, 2019Updated 6 years ago
- ☆38Oct 4, 2018Updated 7 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆25Apr 11, 2024Updated last year
- MATLAB function for the non-rigid alignment of two triangulated 3D meshes based on: 2007 - Amberg et al. - Optimal Step Nonrigid ICP Algo…☆15Nov 17, 2020Updated 5 years ago
- A lite wrapper around Shewchuk's triangle.☆16Jun 13, 2024Updated last year
- 自动将Delta Mush的变形效果转换到SkinCluster上,从而减小场景开销或省去部分权重工作。☆14Aug 4, 2022Updated 3 years ago
- Installation script to install a module-based script or plug-in for Autodesk Maya.☆16Aug 14, 2019Updated 6 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Oct 7, 2016Updated 9 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Mar 24, 2016Updated 9 years ago
- ☆37Jun 30, 2022Updated 3 years ago
- RBF node for Maya 2016☆59Feb 22, 2017Updated 9 years ago
- ☆19Mar 24, 2020Updated 5 years ago
- WrapCudaDeformer. Autodesk® Maya® Plugin☆20Dec 19, 2017Updated 8 years ago
- a collection of handle/id allocators☆20Feb 29, 2024Updated 2 years ago
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆149Feb 7, 2024Updated 2 years ago
- My take on a rigging tool for maya.☆24Dec 9, 2020Updated 5 years ago
- ☆58Sep 16, 2019Updated 6 years ago
- C++ math / geometry / mesh processing library☆63Oct 19, 2018Updated 7 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- Public code release for the SIGGRAPH Asia 2020 paper "Opening and Closing Surfaces", authored by Silvia Sellán, Ang Yan Sheng, Jacob Kest…☆24Aug 19, 2025Updated 6 months ago
- Short examples of uses of the PyQt/PySide application framework.☆11Apr 2, 2020Updated 5 years ago
- ☆12Aug 17, 2020Updated 5 years ago
- Code for the paper Shape Reconstruction by Learning Differentiable Surface Representations accepted to CVPR'20☆26Nov 22, 2022Updated 3 years ago
- maya plugin node , which permits to any polygon surface to slide on another one☆16Sep 15, 2010Updated 15 years ago
- A simple feature-preserving isotropic remesher based on edge flips, edge collapses and vertex repositioning☆53Jul 31, 2024Updated last year
- Compute the Voronoi covariance measure of a point cloud☆12Nov 3, 2014Updated 11 years ago
- Simple GPU clock stabilizer for consistent profiling☆20Sep 14, 2022Updated 3 years ago
- A Maya deformer plugin that enables a rolling movement for objects.☆12May 29, 2015Updated 10 years ago
- Experimental project that allows a process to submit UI elements to a Dear ImGui context hosted by another☆13Oct 30, 2020Updated 5 years ago
- An Autodesk Maya plugin for modelling DNA based structures☆19Jun 11, 2014Updated 11 years ago
- High-performance C++ ECS with cache-friendly sector-based architecture and multithreading support.☆19Jan 10, 2026Updated last month
- The best Rivet tool ever made for Maya☆12Oct 17, 2019Updated 6 years ago
- ☆12May 4, 2017Updated 8 years ago