tovacinni / sdf-explorerLinks
This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".
☆264Updated 3 years ago
Alternatives and similar repositories for sdf-explorer
Users that are interested in sdf-explorer are comparing it to the libraries listed below
Sorting:
- ☆125Updated 3 weeks ago
- A repository with a variety of meshes with minimal licensing requirements.☆237Updated 11 months ago
- Implementation of the local remesher from "A Remeshing Approach to Multiresolution Modeling" by M. Botsch and L. Kobbelt, to work with th…☆85Updated 3 years ago
- ☆57Updated 3 months ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆171Updated 2 years ago
- ☆38Updated last year
- Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2…☆102Updated 2 years ago
- Queries on neural implicit surfaces via range analysis: ray casting, intersection, closest point, & more. SIGGRAPH 2022 paper. JAX implem…☆178Updated 3 years ago
- An introductory course intrinsic triangulations for powerful & robust geometry processing --- tutorial code and links.☆136Updated 3 years ago
- PyTorch implementation of Neural Dual Contouring.☆253Updated 3 years ago
- Discrete Conformal Equivalence of Polyhedral Surfaces☆105Updated 2 years ago
- ☆70Updated 5 years ago
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆68Updated 6 months ago
- C++ implementation of the Surface Winding Numbers algorithm, which computes inside-outside on general surfaces.☆56Updated 8 months ago
- A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]☆139Updated last year
- A tetrahedral mesh generator that does isosurface stuffing with an acute tetrahedral tile.☆161Updated last year
- An EWA surface splatter in WebGL☆32Updated 2 years ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- CUDA-accelerated LOD construction for point clouds☆149Updated 2 years ago
- This is the code for the SIGGRAPH 2024 article "Reach For the Arcs: Reconstructing Surfaces from SDFs via Tangent Points"☆21Updated last year
- An example that complies and runs the fast winding number for soups☆79Updated 6 years ago
- ☆83Updated last year
- Surface Simplification using Intrinsic Error Metrics☆72Updated last year
- Tools for converting mesh to signed distance field volume (Mesh2SDF)☆59Updated 2 years ago
- ☆39Updated 3 years ago
- Python script for converting ShaderToy programs to video/image sequences☆24Updated 3 months ago
- Continuous Remeshing For Inverse Rendering☆502Updated 2 years ago
- fast distance and ray intersection queries☆420Updated 3 weeks ago
- A tiny version of VBD, focused on mass spring strand simulation.☆115Updated last year
- Parallelized triangle mesh --> continuous signed distance field on CPU☆495Updated last year