BorisTheBrave / mc-dcLinks
Demonstration code for Marching Cubes and Dual Contouring
☆298Updated 2 years ago
Alternatives and similar repositories for mc-dc
Users that are interested in mc-dc are comparing it to the libraries listed below
Sorting:
- Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson☆174Updated 5 years ago
- A project testing and comparing various algorithms for creating isosurfaces.☆306Updated 8 years ago
- A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of…☆301Updated last year
- C++ implementation for computing occupancy grids and signed distance functions (SDFs) from watertight meshes.☆367Updated 3 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆164Updated 8 years ago
- ☆215Updated 3 weeks ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆796Updated 9 years ago
- A simple, easily hackable C++ surface voxelizer (STL=>voxels)☆177Updated 3 years ago
- Generates high-quality, optimally smooth tangent direction fields on triangle meshes.☆168Updated 2 years ago
- Dual Contoruing implemented in C++☆93Updated 6 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆178Updated 7 years ago
- A collection of common mesh subdivision algorithms☆98Updated 7 years ago
- A library for Directional Field Synthesis, Design, and Processing.☆197Updated last week
- CUDA Voxelizer to convert polygon meshes into annotated voxel grids☆625Updated last year
- Implements a simple, readable naive surface nets algorithm☆67Updated 9 months ago
- Isotropic Remeshing of Triangulated Surface☆89Updated 2 years ago
- GPU-based SDF generator☆150Updated 7 years ago
- Toolkit for Meshing in the Wild☆155Updated last week
- A simple mesh voxelizer, GPU accelerated with CUDA☆88Updated 9 years ago
- Converts a raw digitized polygon mesh to a clean mesh where all the occurrences of a specific set of "defects" are corrected. Holes, self…☆407Updated 2 years ago
- Fast simplification of 3D surface meshes☆324Updated last month
- Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh☆173Updated 9 months ago
- This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-po…☆156Updated last year
- The Robust Quad Mesh Extraction Library☆119Updated 4 years ago
- A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple d…☆80Updated 4 years ago
- an implementation of parallel linear BVH (LBVH) on GPU☆209Updated 5 years ago
- TriWild: Robust Triangulation with Curve Constraints☆244Updated 2 years ago
- An implementation of the Dual Contouring algorithm based on the reference code☆168Updated 8 years ago
- Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation☆284Updated 2 years ago
- This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".☆260Updated 2 years ago