Twinklebear / webgl-ewa-splatterLinks
An EWA surface splatter in WebGL
☆32Updated 2 years ago
Alternatives and similar repositories for webgl-ewa-splatter
Users that are interested in webgl-ewa-splatter are comparing it to the libraries listed below
Sorting:
- ☆78Updated last year
- IsoOctree code forked from https://www.cs.jhu.edu/~misha/Code/IsoOctree/ and wrapped as a library☆18Updated last year
- CUDA-accelerated LOD construction for point clouds☆152Updated 2 years ago
- ☆38Updated last year
- Ready to use RadixSort and other parallel primitives for OpenGL 4.6☆25Updated last year
- IsoOctree (Unix Port for Misha Kazhdan's original code)☆15Updated 6 years ago
- Vulkan Radix Sort☆22Updated last month
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆146Updated 7 months ago
- This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".☆265Updated 3 years ago
- ☆55Updated last year
- ☆83Updated 5 years ago
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆99Updated last year
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆242Updated last year
- Code of Radiance Field Loss paper☆77Updated 2 months ago
- C++ library implementing the Signed Heat Method for computing robust signed distance fields (SDFs) to triangle meshes, polygon meshes, an…☆130Updated last month
- ☆94Updated 4 years ago
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆59Updated last month
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆17Updated last year
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆135Updated 10 months ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆62Updated 9 months ago
- This is the official implementation of our Siggrapha Asia 2024 paper "DiffCSG: Differentiable CSG via Rasterization".☆15Updated 10 months ago
- ☆30Updated 10 months ago
- INACTIVE - Mesh parameterization / UV unwrapping library☆30Updated 5 years ago
- C++ sample project using Signed Heat Method implemented in geometry-central.☆57Updated 4 months ago
- ☆43Updated 6 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆37Updated last year
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 4 years ago
- Vacancy: A Voxel Carving implementation in C++☆72Updated 3 years ago
- ☆17Updated 2 years ago