Twinklebear / webgl-ewa-splatter
An EWA surface splatter in WebGL
☆29Updated last year
Related projects ⓘ
Alternatives and complementary repositories for webgl-ewa-splatter
- implementation of the paper "Mesh Colors"☆10Updated 10 months ago
- ☆72Updated 3 weeks ago
- ☆30Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆113Updated 6 months ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆34Updated 8 months ago
- BakedSDF2FBX is a utility script for converting BakedSDF GLB files to FBX, allowing them to be used in real-time 3D tools like Unity and …☆26Updated last year
- Signed Distance Function from triangle mesh.☆91Updated 5 years ago
- ☆88Updated 3 years ago
- Surface Simplification using Intrinsic Error Metrics☆60Updated 10 months ago
- ☆138Updated last year
- ☆55Updated 4 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆87Updated 3 months ago
- ☆46Updated 2 weeks ago
- ☆52Updated 9 months ago
- ☆76Updated 10 months ago
- ☆17Updated last year
- IsoOctree (Unix Port for Misha Kazhdan's original code)☆14Updated 5 years ago
- Unbiased Physically Based Differentiable Renderer☆40Updated 2 weeks ago
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆22Updated last year
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆44Updated last year
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆54Updated 2 years ago
- ☆82Updated 6 months ago
- IsoOctree code forked and wrapped as a library☆13Updated 2 months ago
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆65Updated 9 months ago
- C++11 code for building a 3D occupancy grid an SDF 3D grid from a mesh☆44Updated 3 years ago
- ☆39Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆46Updated last month
- ☆79Updated 4 years ago
- ☆29Updated 2 years ago
- INACTIVE - Mesh parameterization / UV unwrapping library☆29Updated 4 years ago