Twinklebear / webgl-ewa-splatterLinks
An EWA surface splatter in WebGL
☆32Updated 2 years ago
Alternatives and similar repositories for webgl-ewa-splatter
Users that are interested in webgl-ewa-splatter are comparing it to the libraries listed below
Sorting:
- ☆76Updated last year
- CUDA-accelerated LOD construction for point clouds☆149Updated 2 years ago
- ☆83Updated 5 years ago
- ☆55Updated last year
- This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".☆264Updated 3 years ago
- ☆125Updated 3 weeks ago
- ☆38Updated last year
- Vulkan Radix Sort☆18Updated this week
- Official implementation of the SIGGRAPH 2024 paper "N-Dimensional Gaussians for Fitting of High Dimensional Functions"☆167Updated 2 months ago
- IsoOctree (Unix Port for Misha Kazhdan's original code)☆15Updated 6 years ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆146Updated 6 months ago
- OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.☆241Updated last year
- Lightweight Physically-Based Renderer designed for ease of use and fast prototyping☆99Updated last year
- ☆94Updated 3 years ago
- Ready to use RadixSort and other parallel primitives for OpenGL 4.6☆25Updated last year
- IsoOctree code forked from https://www.cs.jhu.edu/~misha/Code/IsoOctree/ and wrapped as a library☆18Updated 11 months ago
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆57Updated 2 years ago
- Efficient Eikonal equation solver using CUDA☆98Updated 7 months ago
- Code of Radiance Field Loss paper☆71Updated 3 weeks ago
- SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"☆107Updated 3 weeks ago
- ☆57Updated 3 months ago
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆59Updated 4 months ago
- Official implementation of Occupancy-Based Dual Contouring (SIGGRAPH Asia 2024).☆129Updated 9 months ago
- This is the official implementation of "A Simple Approach to Differentiable Rendering of SDFs"☆62Updated 8 months ago
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 4 years ago
- ☆17Updated 2 years ago
- INACTIVE - Mesh parameterization / UV unwrapping library☆30Updated 5 years ago
- Edit gaussian splatting models☆195Updated 2 months ago
- Ray-traced, CUDA-accelerated Gaussian splat training utility for triangle meshes & self-contained models☆17Updated last year
- Queries on neural implicit surfaces via range analysis: ray casting, intersection, closest point, & more. SIGGRAPH 2022 paper. JAX implem…☆178Updated 3 years ago