polymonster / pmfx-shaderLinks
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
☆350Updated 4 months ago
Alternatives and similar repositories for pmfx-shader
Users that are interested in pmfx-shader are comparing it to the libraries listed below
Sorting:
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆359Updated 5 years ago
- Single-header minimalistic pragmatic GPU font rendering library.☆369Updated last week
- Axis Aligned Bounding Octahedron☆254Updated 6 years ago
- [DEPRECATED] C++ library for debugging HLSL & GLSL shaders☆327Updated 5 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆269Updated 7 years ago
- HLSL Parser and Translator for HLSL, GLSL, and MSL.☆340Updated 6 years ago
- Chop 3D objects to meshlets☆439Updated 2 years ago
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆186Updated 6 years ago
- ☆476Updated 2 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆238Updated 2 years ago
- Pyramid Shader Analyzer☆313Updated 6 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆334Updated 8 months ago
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆554Updated 6 years ago
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- Vulkan library oriented on high speed rendering☆295Updated 6 years ago
- Data Driven Rendering repository☆269Updated 3 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆246Updated 6 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆684Updated 8 years ago
- GPU-based Forward+ renderer☆526Updated 5 years ago
- Virtual machine for executing SPIR-V☆302Updated 7 months ago
- A GLSL parser☆268Updated 2 years ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆547Updated 3 years ago
- Simple printf functionality for GLSL.☆243Updated 8 months ago
- revisiting a known normal transformation in computer graphics☆318Updated 5 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆235Updated 2 years ago
- Lightweight CPU/GPU path tracer☆413Updated 5 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆642Updated 8 months ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆118Updated 7 years ago