alecazam / kramLinks
Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing textures.
☆160Updated this week
Alternatives and similar repositories for kram
Users that are interested in kram are comparing it to the libraries listed below
Sorting:
- Toy CPU and GPU implementations of the Slug rendering algorithm☆122Updated 6 years ago
- ☆132Updated 2 years ago
- Collection of meshlet generation algorithms☆108Updated 2 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 3 months ago
- Converts common image formats (PNG, JPG, etc.) to GPU-native compressed (BCn, ETC, ASTC) in KTX containers.☆150Updated 5 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆114Updated 7 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆260Updated 3 years ago
- FidelityFX Denoiser☆143Updated 2 years ago
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆110Updated 2 weeks ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- ☆97Updated 2 years ago
- Sampler to create the glTF sample environments☆145Updated last year
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆83Updated last week
- A common standard for tangent space used in baking tools to produce normal maps.☆276Updated 10 months ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- LibVT is a library implementing "virtual texturing".☆118Updated 9 years ago
- SH for HLSL 2021☆227Updated 2 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated 2 months ago
- Data Driven Rendering repository☆268Updated 3 years ago
- Chop 3D objects to meshlets☆435Updated 2 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆117Updated last year
- Sandbox for Vulkan, SPIR-V and glTF☆89Updated 2 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆39Updated 2 months ago
- Silhouette and toon shading post-processing with Vulkan☆87Updated 11 months ago
- Texture compression library and tool.☆78Updated this week
- Renderer agnostic frame graph library☆191Updated last year
- Single file DDS header encoder and decoder☆75Updated last month
- SPIR-V Code Generator / Graph Editor GUI☆65Updated 4 years ago