kocsis1david / font-demo
Text rendering in Vulkan by estimating signed distance
☆242Updated 6 years ago
Alternatives and similar repositories for font-demo:
Users that are interested in font-demo are comparing it to the libraries listed below
- ☆473Updated 2 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆231Updated 2 years ago
- Vulkan library oriented on high speed rendering☆294Updated 6 years ago
- Simple comparison framework for APIs☆324Updated 9 years ago
- Single-header minimalistic pragmatic GPU font rendering library.☆366Updated 4 years ago
- OpenGL implementation of the MSDF algorithm☆280Updated 5 months ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆448Updated 6 years ago
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆533Updated 10 months ago
- A GLSL parser☆266Updated 2 years ago
- Header only tiny wavefront .obj loader in pure C99☆459Updated 7 months ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆331Updated 6 months ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- Modern C++ vulkan utility library.☆263Updated 4 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆511Updated 3 years ago
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆754Updated 3 weeks ago
- Examples and demos for the Vulkan C++ API☆350Updated 5 months ago
- Various single-file C libraries.☆287Updated 7 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆266Updated 7 years ago
- GPU-based Forward+ renderer☆514Updated 5 years ago
- High level vulkan 2D vector-like graphics api (C++)☆192Updated 4 years ago
- An abstraction layer for graphics APIs.☆206Updated 2 weeks ago
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆293Updated 3 years ago
- Virtual machine for executing SPIR-V☆299Updated 5 months ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆358Updated 5 years ago
- Aether3D Game Engine☆205Updated 2 months ago
- vulkan abstraction layer that represent frame as a task graph☆416Updated 4 years ago
- A minimalist and easy to use graphics API.☆504Updated last week
- Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.☆680Updated 8 years ago
- Axis Aligned Bounding Octahedron☆255Updated 5 years ago