RavEngine / ShaderTranspilerLinks
A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU
☆77Updated 2 months ago
Alternatives and similar repositories for ShaderTranspiler
Users that are interested in ShaderTranspiler are comparing it to the libraries listed below
Sorting:
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆54Updated 5 months ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆171Updated last year
- ☆132Updated 2 years ago
- 2D rectangular bin packing with option for item removal☆106Updated 9 months ago
- Yet another pet engine☆70Updated 4 months ago
- Tiny DDS file loader☆44Updated 6 years ago
- Single file DDS header encoder and decoder☆76Updated 3 weeks ago
- SPIR-V Code Generator / Graph Editor GUI☆65Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆25Updated this week
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆60Updated 5 months ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆38Updated 2 weeks ago
- OpenGL Renderer w/ FrameGraph☆93Updated 3 months ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆56Updated 2 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆98Updated 8 months ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated 11 months ago
- An attempt at a fully featured Vulkan 3D engine.☆20Updated 4 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated last year
- Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.☆52Updated last year
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆43Updated 2 months ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆81Updated this week
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Testing various FBX file format parsing libraries☆56Updated last month
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆41Updated 3 months ago
- Squall's custom Vulkan engine.☆34Updated last week
- Single header "no-allocation" KTX/DDS file reader☆120Updated last year
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆83Updated this week