A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU
☆92Apr 1, 2025Updated 11 months ago
Alternatives and similar repositories for ShaderTranspiler
Users that are interested in ShaderTranspiler are comparing it to the libraries listed below
Sorting:
- Plugin to use Slang shading language in Unity☆22Jun 11, 2024Updated last year
- C++ Header File for Natural Comparision and Natural Sort☆22Feb 9, 2021Updated 5 years ago
- Single header OpenGL utility library in the public domain☆24Jan 14, 2024Updated 2 years ago
- three.js loader for warcraft 3 mdl files☆10Apr 3, 2015Updated 10 years ago
- From .NET/Mono to Java compiler☆41Apr 2, 2015Updated 10 years ago
- Grid system for uniform placement of GameObjects☆11Apr 17, 2017Updated 8 years ago
- Inverse Rendering Toolkit☆14Feb 24, 2025Updated last year
- Mini Spin-X Library☆53Feb 26, 2026Updated last week
- 【清华大学《计算机动画原理与算法》大作业】MPM fluid simulation and surface reconstruction using Taichi; A path tracer implemented by LuisaCompute python front…☆14Jan 16, 2024Updated 2 years ago
- Giltch effect using opengl☆11Oct 13, 2019Updated 6 years ago
- Use GLSL shaders in REAPER☆14Nov 23, 2023Updated 2 years ago
- LittleEngineVk v2 (revamped)☆12Aug 11, 2023Updated 2 years ago
- A chumby port of the Yeti3D engine☆14Apr 29, 2010Updated 15 years ago
- webgpu implementation of 3D/4D gaussian viewer☆16May 27, 2025Updated 9 months ago
- Small code base containing a minimal vsthost☆14Nov 28, 2023Updated 2 years ago
- A PCB to neatly package a rp2350b with two 12bit high speed adc and four channel audio input for use with hsdaoh☆16May 10, 2025Updated 9 months ago
- ☆29Apr 2, 2016Updated 9 years ago
- JavaScript bindings for NanoVG using Emscripten and TypeScript☆18Aug 17, 2023Updated 2 years ago
- Ready to use Android and iOS mobile notification solution based on official Unity Mobile Notifications package☆16Mar 31, 2025Updated 11 months ago
- Dynamic, Contiguous-Memory Objects Pool☆12Mar 9, 2018Updated 7 years ago
- Low Overhead C Interface for Vulkan managed by Flecs☆14Jun 20, 2023Updated 2 years ago
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Jun 13, 2017Updated 8 years ago
- Sketchfab Textures Dump Tool☆15Jul 2, 2023Updated 2 years ago
- ☆11Apr 14, 2021Updated 4 years ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆552Sep 18, 2021Updated 4 years ago
- A scalable pipeline tool for graphics applications to build assets.☆27Apr 25, 2024Updated last year
- ☆63Oct 14, 2018Updated 7 years ago
- Optimized single-pass blur shaders for GLSL☆25Mar 20, 2023Updated 2 years ago
- A comfortable way to describe parameter interface and generate its underlying data structure☆14Oct 8, 2023Updated 2 years ago
- WebGPU RTX☆14Dec 6, 2022Updated 3 years ago
- glslScene provides an environment for testing and developing GLSL shader programs.☆16Dec 4, 2022Updated 3 years ago
- Sample code for the Gemcutter game framework.☆12Jan 20, 2026Updated last month
- Source Engine 2006 Map Importer for Chisel Editor.☆13Sep 28, 2024Updated last year
- Modular Macro-powered Particle System for haxe☆17Apr 27, 2025Updated 10 months ago
- Twinspire is a Kha-based game engine using Haxe.☆13Dec 11, 2021Updated 4 years ago
- ☆21Nov 16, 2025Updated 3 months ago
- Cross-platform C++ 2D / 3D game engine.☆228Nov 8, 2018Updated 7 years ago
- Sync Utilities For Mirror☆18Nov 4, 2025Updated 4 months ago
- Browser-based host for WCLAP plugins (CLAP compiled to wasm32)☆26Jan 29, 2026Updated last month