Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable
☆311Dec 4, 2024Updated last year
Alternatives and similar repositories for glslSmartDeNoise
Users that are interested in glslSmartDeNoise are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 7 years ago
- ☆47Apr 22, 2021Updated 5 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆85Jul 30, 2020Updated 6 years ago
- Screen space refraction through depth peeling in threejs☆205Mar 8, 2023Updated 3 years ago
- Advanced rendering pipeline for ClayGL☆48Oct 19, 2021Updated 5 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,064Feb 9, 2024Updated 2 years ago
- WebGL Voxel Cone Tracing☆52May 11, 2018Updated 8 years ago
- A WebGL SDF pathtracer☆388Feb 16, 2023Updated 3 years ago
- Hardware Ray tracing extension for Chromium WebGPU☆304Sep 15, 2020Updated 6 years ago
- ☆23Sep 1, 2024Updated 2 years ago
- Intel® Open Image Denoise library☆2,118Oct 5, 2026Updated last month
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆63Feb 13, 2021Updated 5 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 7 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆272Aug 27, 2021Updated 5 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Ray tracing glTF scene with Vulkan☆608Sep 29, 2025Updated last year
- Toy path tracer using WebGPU RT☆157Sep 6, 2020Updated 6 years ago
- ☆43Apr 20, 2018Updated 8 years ago
- Lightweight CPU/GPU path tracer☆422Jun 24, 2020Updated 6 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆67Jul 7, 2019Updated 7 years ago
- Screen space global illumination for interactive mixed reality☆14Dec 13, 2017Updated 8 years ago
- perturb normal from a normal map☆36Aug 22, 2018Updated 8 years ago
- ambient occlusion baking tool☆253Apr 23, 2019Updated 7 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆45Sep 27, 2019Updated 7 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- get color from spherical harmonic coefficients and normals☆12Oct 24, 2016Updated 10 years ago
- Project Heatstroke☆37Dec 12, 2017Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Apr 30, 2019Updated 7 years ago
- Utility functions to convert between various color spaces in GLSL☆245Apr 29, 2021Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 7 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆343Aug 24, 2023Updated 3 years ago
- Open Image Denoise on WebGPU☆306Oct 26, 2026Updated last week
- Vulkan debug layer to visualize synchronization dependencies☆44Oct 21, 2019Updated 7 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆249Jan 31, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Jan 8, 2017Updated 9 years ago
- IBL map converter for PBR☆51Mar 5, 2022Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,031Aug 7, 2025Updated last year
- Neural optimized baked interactive global illumination☆31Sep 22, 2022Updated 4 years ago
- Check for and avoid redundant state setting☆39May 8, 2025Updated last year
- Optimized GPU noise functions and utilities☆375Apr 8, 2014Updated 12 years ago
- Personal experimental project to implement clustered shading with WebGPU.☆212Jan 27, 2023Updated 3 years ago