BrutPitt / glslSmartDeNoiseLinks
Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable
☆290Updated 8 months ago
Alternatives and similar repositories for glslSmartDeNoise
Users that are interested in glslSmartDeNoise are comparing it to the libraries listed below
Sorting:
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆214Updated last year
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆99Updated 4 years ago
- Utility functions to convert between various color spaces in GLSL☆237Updated 4 years ago
- Offline Shader Editor with many cool features☆279Updated last month
- optimized screen-space ambient occlusion, cache-aware hbao☆364Updated last year
- ☆152Updated 6 months ago
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆300Updated 2 years ago
- Public source code from Filmic Worlds, LLC.☆148Updated 7 years ago
- Hardware Ray tracing extension for Chromium WebGPU☆279Updated 4 years ago
- 🔮 A GPU-based progressive path tracer written in Vulkan.☆170Updated 5 years ago
- Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, sha…☆169Updated last year
- Chop 3D objects to meshlets☆445Updated 2 years ago
- glTF sample environments for the glTF Sample Viewer☆89Updated 9 months ago
- Sampler to create the glTF sample environments☆147Updated last year
- A tool for exploring and applying various tonemapping operators.☆347Updated 7 months ago
- GPU fluid simulation☆171Updated 13 years ago
- FXAA implementation for glslify in WebGL☆338Updated 9 years ago
- An efficient texture-free GLSL procedural noise library☆226Updated 3 years ago
- Optimized GPU noise functions and utilities☆370Updated 11 years ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- A WebGL2 Enterprise PBR sample renderer☆143Updated 3 years ago
- Shading techniques and GLSL snippets☆226Updated 3 weeks ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆168Updated 2 months ago
- ambient occlusion baking tool☆245Updated 6 years ago
- Filter generator for separable circular dof technique.☆66Updated 5 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆246Updated 6 years ago
- ☆386Updated 5 months ago
- ☆68Updated 3 weeks ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆97Updated 3 months ago