dmnsgn / glsl-smaaLinks
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
☆103Updated 2 weeks ago
Alternatives and similar repositories for glsl-smaa
Users that are interested in glsl-smaa are comparing it to the libraries listed below
Sorting:
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆219Updated 3 weeks ago
- This module implements a volumetric light scattering effect(godrays)☆201Updated 9 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 6 years ago
- Sampler to create the glTF sample environments☆151Updated last year
- FXAA implementation for glslify in WebGL☆340Updated 9 years ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆170Updated 3 months ago
- glTF sample environments for the glTF Sample Viewer☆90Updated 11 months ago
- Compute-Less Clustered Lighting☆61Updated last year
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆86Updated 2 weeks ago
- Utility functions to convert between various color spaces in GLSL☆237Updated 4 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆49Updated last year
- Simple printf functionality for GLSL.☆244Updated 11 months ago
- Just a list of references for 3D programming☆102Updated 4 years ago
- glTF Tutorials☆71Updated 8 years ago
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆300Updated 2 years ago
- Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable☆295Updated 9 months ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆90Updated 6 years ago
- A WebGL2 Enterprise PBR sample renderer☆144Updated 3 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆127Updated 6 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆186Updated 8 years ago
- Playground for messing around with bgfx and friends☆59Updated 5 years ago
- SDF font atlas generation tool☆124Updated last year
- KTX file format source☆76Updated last week
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆70Updated 6 years ago
- WebGL2 Deferred Shading Demo☆185Updated 8 years ago
- WebGPU rendering experiments☆114Updated last year
- Cross-platform C++ example for WebGPU and Dawn☆292Updated 2 months ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆34Updated 4 years ago