dmnsgn / glsl-smaaLinks
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
☆103Updated 3 months ago
Alternatives and similar repositories for glsl-smaa
Users that are interested in glsl-smaa are comparing it to the libraries listed below
Sorting:
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆222Updated 4 months ago
- Sampler to create the glTF sample environments☆160Updated last year
- This module implements a volumetric light scattering effect(godrays)☆202Updated 9 years ago
- Utility functions to convert between various color spaces in GLSL☆241Updated 4 years ago
- glTF sample environments for the glTF Sample Viewer☆93Updated last year
- Compute-Less Clustered Lighting☆62Updated last year
- FXAA implementation for glslify in WebGL☆342Updated 10 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable☆300Updated last year
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 7 years ago
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆304Updated 2 years ago
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆89Updated 3 months ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆168Updated 7 months ago
- KTX file format source☆78Updated 2 months ago
- Simple printf functionality for GLSL.☆244Updated last year
- Order Independent Transparency via Linked List Sorting on GPU☆81Updated 5 years ago
- WebGL2 Deferred Shading Demo☆186Updated 8 years ago
- An efficient texture-free GLSL procedural noise library☆230Updated 3 years ago
- Just a list of references for 3D programming☆105Updated 4 years ago
- WebGL Voxel Cone Tracing☆49Updated 7 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆374Updated last year
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆49Updated last year
- Toy CPU and GPU implementations of the Slug rendering algorithm☆132Updated 6 years ago
- draw wireframes or grids on a solid mesh using a fragment shader☆187Updated 8 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆95Updated 6 years ago
- Subpixel Morphological AntiAliasing OpenGL/Vulkan demo☆79Updated last week
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago
- An implementation of deferred irradiance volumes in WebGL☆238Updated 12 years ago
- Starter project for cross platform WebGPU development in C++☆40Updated last year
- ☆70Updated 5 months ago