cwoffenden / hello-webgpuLinks
Cross-platform C++ example for WebGPU and Dawn
☆296Updated 6 months ago
Alternatives and similar repositories for hello-webgpu
Users that are interested in hello-webgpu are comparing it to the libraries listed below
Sorting:
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆491Updated this week
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆452Updated 5 months ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆241Updated 5 months ago
- The accompanying code of the Learn WebGPU C++ programming guide☆162Updated 5 months ago
- webgpu.h - C version of the JS API, for both native and Wasm. A multi-vendor standard between Dawn/Emdawnwebgpu and wgpu-native. Designed…☆534Updated 2 weeks ago
- WebGPU cross-platform app with CMake/Emscripten☆182Updated 2 months ago
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆89Updated 4 months ago
- System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly☆408Updated 2 weeks ago
- An extension for the GLFW library for using WebGPU native.☆102Updated 8 months ago
- Circle C++ shaders☆493Updated 3 years ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆483Updated 3 weeks ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆297Updated 3 months ago
- Render graph management library.☆247Updated this week
- A port of Babylon.js to C++☆285Updated 4 years ago
- Embeddable physically based renderer☆495Updated 2 months ago
- ANARI Software Development Kit (SDK)☆282Updated 3 weeks ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆440Updated 3 months ago
- vuk - A rendergraph-based abstraction for Vulkan☆553Updated last week
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 4 years ago
- High-level rendering components☆393Updated last week
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆305Updated 2 years ago
- Collection of Vulkan samples☆313Updated last week
- GPU font rendering from vector outlines demonstration☆256Updated 3 years ago
- Shading techniques and GLSL snippets☆228Updated this week
- Hello World like demo for Vulkan API☆150Updated last year
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆379Updated 3 years ago
- 6 different implementations of doing wide line rendering in OpenGL☆200Updated 5 years ago
- Hardware Ray tracing extension for Chromium WebGPU☆293Updated 5 years ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆388Updated this week
- D3D12 Rendering Engine☆402Updated 5 months ago