cwoffenden / hello-webgpuLinks
Cross-platform C++ example for WebGPU and Dawn
☆283Updated 7 months ago
Alternatives and similar repositories for hello-webgpu
Users that are interested in hello-webgpu are comparing it to the libraries listed below
Sorting:
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆375Updated this week
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆445Updated this week
- **NOT STABLE YET!** See README.☆448Updated this week
- The accompanying code of the Learn WebGPU C++ programming guide☆149Updated last month
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆197Updated this week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆379Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆514Updated last month
- Render graph management library.☆235Updated 4 months ago
- An extension for the GLFW library for using WebGPU native.☆85Updated last week
- System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly☆365Updated 4 months ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆289Updated 10 months ago
- WebGPU cross-platform app with CMake/Emscripten☆136Updated last week
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆80Updated 3 weeks ago
- D3D12 Rendering Engine☆396Updated 2 years ago
- High-level rendering components☆331Updated last week
- Renderer agnostic frame graph library☆193Updated last year
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆332Updated last month
- Hardware Ray tracing extension for Chromium WebGPU☆276Updated 4 years ago
- Ray tracing glTF scene with Vulkan☆598Updated 4 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆422Updated 10 months ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆279Updated this week
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆366Updated 2 years ago
- Hello World like demo for Vulkan API☆141Updated last year
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆256Updated last week
- Circle C++ shaders☆489Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆868Updated last month
- A minimalist and easy to use graphics API.☆509Updated this week
- Learn to use WebGPU for native graphic applications in C++☆503Updated this week
- CMake build scripts for bgfx. Released under public domain.☆239Updated this week
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆359Updated 3 years ago