cwoffenden / hello-webgpuLinks
Cross-platform C++ example for WebGPU and Dawn
☆286Updated 3 weeks ago
Alternatives and similar repositories for hello-webgpu
Users that are interested in hello-webgpu are comparing it to the libraries listed below
Sorting:
- A single-file zero-overhead C++ idiomatic wrapper for WebGPU native☆402Updated 2 months ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆206Updated last month
- The accompanying code of the Learn WebGPU C++ programming guide☆153Updated 2 months ago
- Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.☆452Updated this week
- **NOT STABLE YET!** See README.☆468Updated 3 weeks ago
- WebGPU cross-platform app with CMake/Emscripten☆139Updated this week
- An extension for the GLFW library for using WebGPU native.☆90Updated 2 months ago
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆85Updated last week
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆406Updated 3 weeks ago
- System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly☆370Updated this week
- ANARI Software Development Kit (SDK)☆262Updated last month
- High-level rendering components☆343Updated this week
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆299Updated this week
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆296Updated last year
- A minimalist and easy to use graphics API.☆517Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆525Updated 3 weeks ago
- Render graph management library.☆237Updated this week
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆425Updated last year
- A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0☆361Updated 3 years ago
- A port of Babylon.js to C++☆285Updated 3 years ago
- Collection of Vulkan samples☆276Updated this week
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆256Updated last month
- Learn to use WebGPU for native graphic applications in C++☆527Updated 3 weeks ago
- Circle C++ shaders☆490Updated 3 years ago
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆89Updated 2 years ago
- Renderer agnostic frame graph library☆204Updated last year
- GPU font rendering from vector outlines demonstration☆217Updated 2 years ago
- Hello World like demo for Vulkan API☆146Updated last year
- 6 different implementations of doing wide line rendering in OpenGL☆190Updated 5 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆335Updated last month