aiekick / NoodlesPlate
Offline Shader Editor with many cool features
☆267Updated last month
Related projects ⓘ
Alternatives and complementary repositories for NoodlesPlate
- Physically-based CPU and GPU ray-tracer☆356Updated 3 weeks ago
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆281Updated last year
- High-level rendering components☆225Updated this week
- Lightweight CPU/GPU path tracer☆405Updated 4 years ago
- Shading techniques and GLSL snippets☆215Updated last week
- Chop 3D objects to meshlets☆416Updated last year
- ImGui GIZMO widget - 3D object manipulator / orientator☆395Updated 4 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆355Updated 9 months ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆295Updated this week
- ☆378Updated last month
- GPU Texture Generator☆759Updated 4 years ago
- Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.☆284Updated 3 years ago
- 🔮 A GPU-based progressive path tracer written in Vulkan.☆157Updated 4 years ago
- 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.☆1,081Updated last week
- A WebGL2 Enterprise PBR sample renderer☆139Updated 2 years ago
- Embeddable physically based renderer☆212Updated last week
- DearWidgets☆214Updated 3 weeks ago
- Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It…☆289Updated 3 years ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆350Updated 2 years ago
- A port of Babylon.js to C++☆284Updated 2 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆442Updated 6 years ago
- An efficient texture-free GLSL procedural noise library☆222Updated 2 years ago
- Code accompanying the blog post on bvh construction.☆388Updated last month
- Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable☆254Updated 2 years ago
- Lighthouse 2 framework for real-time ray tracing☆840Updated 6 months ago
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆526Updated 3 years ago
- Circle C++ shaders☆479Updated 2 years ago
- A simple realtime graphics playground for experimentations.☆547Updated last month
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆286Updated 3 weeks ago
- A single-file, immediate-mode sequencer widget for C++17, Dear ImGui and EnTT☆235Updated last month