seanbaxter / shadersLinks
Circle C++ shaders
☆489Updated 3 years ago
Alternatives and similar repositories for shaders
Users that are interested in shaders are comparing it to the libraries listed below
Sorting:
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- vuk - A rendergraph-based abstraction for Vulkan☆519Updated this week
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆532Updated last year
- SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.☆768Updated last week
- A minimalist and easy to use graphics API.☆513Updated 2 weeks ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆411Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆621Updated 5 months ago
- A toy renderer written in C using Vulkan to perform real-time ray tracing research.☆369Updated 3 years ago
- Virtual machine for executing SPIR-V☆302Updated 7 months ago
- Ray tracing glTF scene with Vulkan☆598Updated 4 months ago
- Code accompanying the blog post on bvh construction.☆419Updated 8 months ago
- Chop 3D objects to meshlets☆439Updated 2 years ago
- Demonstrates seven different techniques for order-independent transparency in Vulkan.☆332Updated last month
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆425Updated 10 months ago
- Clustered shading implementation with bgfx☆453Updated 2 years ago
- Lightweight CPU/GPU path tracer☆413Updated 4 years ago
- Advanced Vulkan rendering engine prototype☆607Updated last year
- ☆476Updated 2 years ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆334Updated last year
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆293Updated 10 months ago
- Math library using HLSL syntax with multiplatform SIMD support☆884Updated this week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆638Updated 7 months ago
- revisiting a known normal transformation in computer graphics☆318Updated 5 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆235Updated 2 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆873Updated 2 months ago
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆780Updated 4 months ago
- Lighthouse 2 framework for real-time ray tracing☆856Updated last year
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆568Updated this week
- Physically-based CPU and GPU ray-tracer☆369Updated this week