azsn / gllabelLinks
GPU Vector Text Rendering (WIP)
☆189Updated 4 years ago
Alternatives and similar repositories for gllabel
Users that are interested in gllabel are comparing it to the libraries listed below
Sorting:
- High level vulkan 2D vector-like graphics api (C++)☆192Updated 4 years ago
- GPU font rendering from vector outlines demonstration☆228Updated 3 years ago
- OpenGL implementation of the MSDF algorithm☆297Updated 11 months ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆127Updated 6 years ago
- Harfbuzz text-shaping example with OpenGL using Freetype☆149Updated 7 years ago
- Single-header minimalistic pragmatic GPU font rendering library.☆372Updated 3 months ago
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆591Updated 6 months ago
- A multi-platform library to create a Vulkan window, and handle input events.☆109Updated 2 years ago
- Text rendering in Vulkan by estimating signed distance☆248Updated 6 years ago
- SDF font atlas generation tool☆124Updated last year
- 6 different implementations of doing wide line rendering in OpenGL☆193Updated 5 years ago
- Cross-platform C++ example for WebGPU and Dawn☆292Updated 2 months ago
- Modern C++ vulkan utility library.☆265Updated 4 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆240Updated 2 years ago
- Vulkan library oriented on high speed rendering☆296Updated 6 years ago
- A GLSL parser☆275Updated 2 years ago
- A header-only library to generate meshes for a solid path. Useful to render thick lines using OpenGL.☆211Updated last year
- A Simple Triangle - A journey into cross platform OpenGL and Vulkan☆89Updated 2 years ago
- An abstraction layer for graphics APIs.☆208Updated this week
- A lock-free CommandBuffer implementation designed for multi-threaded rendering applications.☆187Updated 6 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆268Updated 8 years ago
- Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without raster…☆221Updated last year
- Simple printf functionality for GLSL.☆244Updated last year
- Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL☆185Updated 2 months ago
- Hello World like demo for Vulkan API☆145Updated last year
- Sprite rendering with Vulkan☆68Updated 6 years ago
- Creates a signed distance field PNG from a TrueType or an OpenType font file.☆48Updated 11 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated last year
- Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.☆115Updated last month
- Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.☆352Updated last month