Modified version of Sony's open sourced vector and matrix math library.
☆309Apr 5, 2024Updated last year
Alternatives and similar repositories for vectormath
Users that are interested in vectormath are comparing it to the libraries listed below
Sorting:
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,469Jul 3, 2025Updated 8 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆674Nov 11, 2024Updated last year
- microprofile - embeddable CPU/GPU profiler☆496May 21, 2023Updated 2 years ago
- Open source c++ skeletal animation library and toolset☆2,786Jan 10, 2026Updated last month
- Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.☆591Nov 18, 2020Updated 5 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆538Aug 19, 2025Updated 6 months ago
- A single-header library with a simplified interface for Vulkan synchronization☆240Mar 6, 2023Updated 2 years ago
- Fast O(1) offset allocator with minimal fragmentation☆1,017Apr 30, 2024Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆979May 25, 2025Updated 9 months ago
- Single file DDS header encoder and decoder☆80Oct 2, 2025Updated 5 months ago
- Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch☆882Sep 6, 2021Updated 4 years ago
- A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.☆1,955Sep 29, 2025Updated 5 months ago
- ☆477Oct 13, 2022Updated 3 years ago
- Math library using HLSL syntax with multiplatform SIMD support☆1,042Feb 13, 2026Updated 2 weeks ago
- An abstraction layer for graphics APIs.☆219Feb 17, 2026Updated 2 weeks ago
- SIMD optimized operations on 3d and 4d vectors, 3x3 and 4x4 matrices and quaternions for SSE, PPU and SPU☆161Jan 9, 2015Updated 11 years ago
- Realtime Math☆777Sep 13, 2025Updated 5 months ago
- GPU texture/buffer performance tester☆673Nov 19, 2020Updated 5 years ago
- Vulkan framework for Windows☆89Sep 23, 2019Updated 6 years ago
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆364Sep 7, 2019Updated 6 years ago
- Easy to integrate Vulkan memory allocation library☆3,227Nov 30, 2025Updated 3 months ago
- Colby Hall's C++ Standard Library☆11Jan 13, 2020Updated 6 years ago
- revisiting a known normal transformation in computer graphics☆323Jul 21, 2019Updated 6 years ago
- SMOL-V: like Vulkan/Khronos SPIR-V, but smaller.☆348Sep 26, 2024Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Oct 14, 2023Updated 2 years ago
- A task scheduling framework designed for the needs of game developers.☆457Jan 3, 2023Updated 3 years ago
- ☆29Apr 2, 2016Updated 9 years ago
- cr.h: A Simple C Hot Reload Header-only Library☆1,742Mar 30, 2025Updated 11 months ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Jul 15, 2017Updated 8 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 9 years ago
- SSE Frustum Culling Demo☆73Sep 4, 2021Updated 4 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆970Aug 7, 2025Updated 6 months ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Dec 3, 2017Updated 8 years ago
- Tiny (as in minimal) implementation of some core STL functionality☆248May 28, 2024Updated last year
- A dx12/Vk game engine (kind of).☆130Jan 3, 2021Updated 5 years ago
- Drop-in replacement for Vulkan shared library, for older hardware compatibility☆385Feb 15, 2026Updated 2 weeks ago
- My personal Vulkan renderer☆1,836Feb 22, 2026Updated last week
- Easy to integrate memory allocation library for Direct3D 12☆968Feb 24, 2026Updated last week
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆474Jun 17, 2018Updated 7 years ago