glampert / vectormathLinks
Modified version of Sony's open sourced vector and matrix math library.
☆295Updated last year
Alternatives and similar repositories for vectormath
Users that are interested in vectormath are comparing it to the libraries listed below
Sorting:
- A minimalist and easy to use graphics API.☆510Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆514Updated 3 weeks ago
- ☆476Updated 2 years ago
- Data Driven Rendering repository☆268Updated 3 years ago
- A simple ImGui component for rendering profiling data☆251Updated last year
- High-level rendering components☆331Updated last week
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.☆411Updated last month
- An abstraction layer for graphics APIs.☆206Updated 2 weeks ago
- Clustered shading implementation with bgfx☆451Updated 2 years ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆455Updated 6 years ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆515Updated 3 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆234Updated 2 years ago
- Unified renderer implementation ("Un r imp")☆230Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆634Updated 6 months ago
- A modern cross-platform low-level graphics API☆671Updated this week
- Cross-platform modern game engine.☆191Updated this week
- Yet Another Vulkan Engine☆478Updated last month
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆289Updated 10 months ago
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆256Updated this week
- An experimental game engine.☆172Updated 2 months ago
- A snapshot of our vulkan backend code☆290Updated 6 months ago
- Renderer agnostic frame graph library☆192Updated last year
- DirectX 12 Renderer☆350Updated 3 years ago
- A modern C++17 glTF 2.0 library focused on speed, correctness, and usability☆379Updated this week
- Embeddable physically based renderer☆408Updated last week
- A drop-in entity editor for EnTT with Dear ImGui☆242Updated last year
- Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track …☆339Updated this week
- A set of utilities for taking the pain out of Vulkan in header only modern C++☆532Updated 11 months ago
- D3D12 Rendering Engine☆396Updated 2 years ago