glampert / vectormathLinks
Modified version of Sony's open sourced vector and matrix math library.
☆308Updated last year
Alternatives and similar repositories for vectormath
Users that are interested in vectormath are comparing it to the libraries listed below
Sorting:
- A minimalist and easy to use graphics API.☆523Updated 3 weeks ago
- ☆479Updated 3 years ago
- A simple ImGui component for rendering profiling data☆290Updated 4 months ago
- Image library.☆364Updated 2 months ago
- High-level rendering components☆388Updated last month
- Single source file BC1-5 and BC7 encoders and BC1-5/7 decoders with MIT or Public Domain licenses☆237Updated 3 years ago
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Data Driven Rendering repository☆282Updated 4 years ago
- Clustered shading implementation with bgfx☆466Updated 3 years ago
- A task scheduling framework designed for the needs of game developers.☆457Updated 3 years ago
- An abstraction layer for graphics APIs.☆214Updated this week
- Library used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.☆261Updated 2 months ago
- Immediate-mode, renderer agnostic, lightweight debug drawing API.☆536Updated 4 months ago
- vulkan abstraction layer that represent frame as a task graph☆429Updated 4 years ago
- 🧙 MAGE v0☆279Updated 3 months ago
- Unified renderer implementation ("Un r imp")☆236Updated last year
- C++ containers for arrays, lists, maps, hash tables, trees, and graphs.☆192Updated 7 months ago
- Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
- Utilities built on top of core module☆136Updated last month
- vuk - A rendergraph-based abstraction for Vulkan☆547Updated last week
- Library of ImGui controls for displaying performance metrics.☆248Updated 3 years ago
- Sample projects demonstrating the usage of Diligent Engine☆383Updated last month
- bgfx, imgui, glfw, glm☆244Updated last year
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆454Updated 3 weeks ago
- Binomial's fast high quality full-featured SIMD BC7 encoder.☆181Updated 2 years ago
- Cross-platform modern game engine.☆196Updated 6 months ago
- An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC☆472Updated 7 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆670Updated last year
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆295Updated 4 years ago
- Hello World like demo for Vulkan API☆147Updated last year