☆16Aug 20, 2020Updated 6 years ago
Alternatives and similar repositories for sig2020_fresnel_decomposition
Users that are interested in sig2020_fresnel_decomposition are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Jul 10, 2026Updated 3 months ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Mar 15, 2019Updated 7 years ago
- A GPU based implementation of the optimization described in the paper "A Low-Discrepancy Sampler that Distributes Monte Carlo Errors as a…☆22Jun 15, 2023Updated 3 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 5 years ago
- Musings about a theoretical next generation Blender non linear editor component.☆11Mar 6, 2016Updated 10 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Simple Hydra Render Delegate that can be used in Houdini Solaris, or other Pixar USD-compliant viewports.☆16Apr 27, 2024Updated 2 years ago
- Raytracing in One Weekend in GLSL using veda☆21Jun 5, 2020Updated 6 years ago
- ☆16Jun 27, 2021Updated 5 years ago
- A path tracer based on hardware ray tracing☆25Dec 6, 2023Updated 2 years ago
- Shader Playground on LuisaCompute☆15Oct 18, 2022Updated 3 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- Implementation of "Single-pass stratified importance resampling"☆29Jul 30, 2022Updated 4 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆40Jul 31, 2020Updated 6 years ago
- Game asset build pipeline tool.☆19Jul 27, 2013Updated 13 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- OpenISS -- a unified multimodal motion data delivery framework.☆23Sep 29, 2026Updated 2 weeks ago
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Jun 16, 2021Updated 5 years ago
- ☆27Dec 31, 2021Updated 4 years ago
- Website for the Rendering Massive Virtual Worlds course at SIGGRAPH 2013☆18Jul 29, 2013Updated 13 years ago
- LuxCoreRender Windows Compilation Environment☆14Jun 3, 2024Updated 2 years ago
- Repository for PHYS T480/580 (Big Data Physics: Methods of Machine Learning) at Drexel University, Fall 2018☆10Nov 28, 2018Updated 7 years ago
- A physically based ray tracer accelerated by OptiX.☆11Dec 24, 2021Updated 4 years ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆220Jun 30, 2021Updated 5 years ago
- ☆12Mar 17, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Rendertoy samples☆66Jul 29, 2021Updated 5 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Sep 18, 2017Updated 9 years ago
- Assets used during the creation of SEED's Project PICA PICA☆87Sep 27, 2019Updated 7 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Nov 27, 2025Updated 10 months ago
- Small autograding library☆16Apr 13, 2026Updated 6 months ago