Graphics-Programming-Virtual-Meetup / meeting-notesLinks
Meeting notes of the Graphics Programming Virtual Meetup
☆80Updated 7 months ago
Alternatives and similar repositories for meeting-notes
Users that are interested in meeting-notes are comparing it to the libraries listed below
Sorting:
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 6 months ago
- A collection of primarily graphics programming focused blog posts.☆68Updated 8 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated 2 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆98Updated 2 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆88Updated last month
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆111Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆335Updated last year
- DX12 Path Tracer with ShaderToy interop☆44Updated 6 months ago
- ☆124Updated 8 months ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- Silhouette and toon shading post-processing with Vulkan☆90Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆154Updated 4 months ago
- Offline renderer used for my blog posts☆104Updated 6 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆75Updated last week
- Graphics experiments for fun☆64Updated 5 months ago
- Volumetric path tracer written in C++☆46Updated 2 years ago
- Collection of meshlet generation algorithms☆114Updated 4 months ago
- All documents related to my master thesis☆56Updated last year
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆49Updated last week
- Spherical/zonal harmonics library☆139Updated last year
- Repo for KickstartRT demo application☆52Updated 2 years ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆23Updated 5 months ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 7 months ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆84Updated 2 years ago
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- ☆160Updated 4 years ago
- ☆18Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated 9 months ago