Graphics-Programming-Virtual-Meetup / meeting-notesLinks
Meeting notes of the Graphics Programming Virtual Meetup
☆80Updated 7 months ago
Alternatives and similar repositories for meeting-notes
Users that are interested in meeting-notes are comparing it to the libraries listed below
Sorting:
- A collection of primarily graphics programming focused blog posts.☆68Updated 7 months ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 5 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆98Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆44Updated 5 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆216Updated last month
- ☆123Updated 8 months ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated 8 months ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆153Updated 4 months ago
- Spherical/zonal harmonics library☆139Updated last year
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆111Updated last year
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆334Updated last year
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆22Updated 4 months ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆74Updated this week
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing☆47Updated this week
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆88Updated 2 weeks ago
- Neural Network in Dx12/HLSL Shaders☆100Updated last month
- Volumetric path tracer written in C++☆46Updated 2 years ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Offline renderer used for my blog posts☆103Updated 6 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 7 months ago
- Collection of meshlet generation algorithms☆108Updated 4 months ago
- A Simple Spectral Renderer☆206Updated 4 years ago
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- Spatially Hashed Radiance Cache (SHaRC) Library☆75Updated 5 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated last year