Graphics-Programming-Virtual-Meetup / meeting-notes
Meeting notes of the Graphics Programming Virtual Meetup
☆74Updated last year
Related projects ⓘ
Alternatives and complementary repositories for meeting-notes
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆201Updated 3 years ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer☆85Updated this week
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated last month
- A collection of primarily graphics programming focused blog posts.☆61Updated last week
- Real-time Global Illumination with Vulkan Ray Tracing API☆92Updated last year
- DX12 Path Tracer with ShaderToy interop☆36Updated last week
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- ☆128Updated last year
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆122Updated 3 years ago
- Collection of meshlet generation algorithms☆93Updated 10 months ago
- Silhouette and toon shading post-processing with Vulkan☆81Updated 4 months ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated 11 months ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 3 years ago
- ☆135Updated 11 months ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆33Updated 2 weeks ago
- Repo for KickstartRT demo application☆50Updated last year
- Assets used during the creation of SEED's Project PICA PICA☆72Updated 5 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆141Updated last week
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆70Updated 2 years ago
- ☆116Updated 2 weeks ago
- ☆17Updated 3 months ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆75Updated 2 years ago
- Spherical/zonal harmonics library☆137Updated 11 months ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Longest Edge Bisection Demos☆81Updated 2 years ago
- C++ ML Intro☆93Updated 3 months ago
- Offline renderer used for my blog posts☆102Updated 6 years ago
- Vulkan implementation of ReSTIR☆146Updated 2 years ago
- Volumetric path tracer written in C++☆44Updated last year
- A compute/workgraph workload running inside the Cauldron framework☆23Updated 8 months ago