Meeting notes of the Graphics Programming Virtual Meetup
☆81Dec 12, 2024Updated last year
Alternatives and similar repositories for meeting-notes
Users that are interested in meeting-notes are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Graphics Programming Resources List☆260Mar 15, 2026Updated 4 months ago
- A collection of primarily graphics programming focused blog posts.☆73Mar 15, 2026Updated 4 months ago
- a 3D rendering software made in C++☆20Jun 6, 2024Updated 2 years ago
- a real-time SDF pathtracer☆21Jun 7, 2020Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆23Mar 16, 2025Updated last year
- LiveCode for "Using C++20 Coroutines for Asynchronous Parsers"☆18Oct 21, 2021Updated 4 years ago
- 2D visualizer for specular path manifolds☆79Jun 17, 2021Updated 5 years ago
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Aug 15, 2022Updated 3 years ago
- ☆135Mar 27, 2023Updated 3 years ago
- Non-owning unsafe I/O☆23Aug 6, 2025Updated 11 months ago
- old historical view of renderman.org AKA The RenderMan Repository☆18Jan 14, 2017Updated 9 years ago
- Raytracing test that shows how primary rays are dispatched on the GPU.☆13Sep 1, 2019Updated 6 years ago
- End-to-end encrypted email - Proton Mail • AdSpecial offer: 40% Off Yearly / 80% Off First Month. All Proton services are open source and independently audited for security.
- Partitioned top level acceleration structure sample☆18May 4, 2026Updated 2 months ago
- A small dx12 base program I use to test shaders and techniques☆51Jul 24, 2022Updated 3 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- Physically based spectral path tracing renderer with a focus on high-quality offline rendering☆15May 24, 2026Updated last month
- Backend agnostic descriptor allocator for Vulkan-like APIs☆35May 6, 2026Updated 2 months ago
- ☆33May 18, 2023Updated 3 years ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 5 years ago
- ☆17May 16, 2022Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164May 25, 2024Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆12Sep 10, 2019Updated 6 years ago
- Simple Vulkan Raytracing Library☆15Jan 22, 2024Updated 2 years ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆156May 31, 2022Updated 4 years ago
- Rasterization on the GPU in "slow motion".☆62Sep 7, 2019Updated 6 years ago
- A tool for visualizing and communicating the errors in rendered images.☆640Nov 7, 2025Updated 8 months ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,001Aug 7, 2025Updated 11 months ago
- Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android☆709Updated this week
- A differential theory of radiative transfer☆62Feb 19, 2020Updated 6 years ago
- A static site generator that powers my blog☆20Jun 28, 2025Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Quake II on Dx12☆31Sep 2, 2021Updated 4 years ago
- ☆28Oct 14, 2021Updated 4 years ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,195May 21, 2026Updated last month
- Physically based differentiable rendering in C++☆30Jul 20, 2022Updated 4 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Oct 1, 2025Updated 9 months ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 5 years ago
- A free, open-source, cross-platform 2D platformer game engine, designed to enable quick prototyping and reduce development time.☆15Mar 13, 2024Updated 2 years ago