TheNumbat / DiopterLinks
Vulkan 1.3 real-time path tracer using rpp and rvk
☆33Updated 9 months ago
Alternatives and similar repositories for Diopter
Users that are interested in Diopter are comparing it to the libraries listed below
Sorting:
- ☆79Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated 11 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated last year
- Renderer and BVH traversal library☆59Updated 10 months ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- ☆68Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated 9 months ago
- A wave-optical path tracer☆120Updated 2 weeks ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆100Updated 2 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆76Updated 2 weeks ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆34Updated 3 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- ☆55Updated 2 months ago
- Minimal pathtracer using Vulkan RayTracing☆48Updated last month
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- ☆124Updated last month
- The Tauray renderer☆125Updated 5 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago