TheNumbat / DiopterLinks
Vulkan 1.3 real-time path tracer using rpp and rvk
☆32Updated last year
Alternatives and similar repositories for Diopter
Users that are interested in Diopter are comparing it to the libraries listed below
Sorting:
- ☆80Updated last year
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Renderer and BVH traversal library☆58Updated last month
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- A wave-optical path tracer☆146Updated 4 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆37Updated 4 years ago
- ☆65Updated 2 years ago
- FlatlandRT is a 2D ray tracer visualization tool☆77Updated last week
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆126Updated last year
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆104Updated 2 months ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆97Updated 2 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated last year
- ☆56Updated 3 weeks ago
- ☆128Updated 4 months ago
- Concurrent data-structure to compute binary trees in parallel☆41Updated 5 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated 3 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 6 years ago
- Volumetric path tracer written in C++☆47Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Updated 2 years ago
- Minimal pathtracer using Vulkan RayTracing☆50Updated 5 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- ☆18Updated 7 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Offline renderer used for my blog posts☆108Updated 7 years ago