TheNumbat / DiopterLinks
Vulkan 1.3 real-time path tracer using rpp and rvk
☆32Updated last year
Alternatives and similar repositories for Diopter
Users that are interested in Diopter are comparing it to the libraries listed below
Sorting:
- ☆81Updated 2 years ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- Renderer and BVH traversal library☆58Updated 2 months ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆127Updated last year
- ☆129Updated 5 months ago
- A wave-optical path tracer☆150Updated 3 weeks ago
- FlatlandRT is a 2D ray tracer visualization tool☆77Updated last week
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆105Updated 2 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Updated 2 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- ☆65Updated 2 years ago
- Easy, simple path trace renderer.☆57Updated last week
- Implementation of "Single-pass stratified importance resampling"☆30Updated 3 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated last year
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- minimal but extensible header only implementation of photon mapping in C++☆121Updated 4 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated last year
- Volumetric path tracer written in C++☆47Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 2 months ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Spherical/zonal harmonics library☆148Updated last week
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Updated last year
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year