Twinklebear / webgpu-cpp-wasmLinks
Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects
☆43Updated last year
Alternatives and similar repositories for webgpu-cpp-wasm
Users that are interested in webgpu-cpp-wasm are comparing it to the libraries listed below
Sorting:
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆90Updated 4 months ago
- Starter project for cross platform WebGPU development in C++☆40Updated last year
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 5 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆38Updated 3 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Updated 3 years ago
- ☆35Updated 2 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆173Updated 2 years ago
- Mini Spin-X Library☆53Updated this week
- Invk - Inverse Kinematics Library with Quaternions☆30Updated 2 months ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆23Updated 5 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- An extension for the GLFW library for using WebGPU native.☆102Updated 8 months ago
- ☆22Updated 3 years ago
- Framework for multiplatform prototypes☆41Updated 3 years ago
- The Tauray renderer☆129Updated 9 months ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- GLTF model viewer☆17Updated 5 years ago
- A basic geometry C++ library for 2D and 3D applications☆98Updated last year
- A transfer function widget implemented using ImGui☆19Updated 3 years ago
- A library of distance and occlusion generation routines☆112Updated 4 months ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 10 months ago
- Dawn Native WebGPU Examples☆28Updated last month
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆42Updated 5 years ago
- Immediate Mode Debug Draw library☆43Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- a header-only C++ .blend file parser☆78Updated 2 months ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago