Twinklebear / webgpu-cpp-wasm
Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects
☆34Updated 7 months ago
Alternatives and similar repositories for webgpu-cpp-wasm:
Users that are interested in webgpu-cpp-wasm are comparing it to the libraries listed below
- Starter project for cross platform WebGPU development in C++☆40Updated 9 months ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 2 years ago
- Mini Spin-X Library☆48Updated 4 months ago
- An extension for the GLFW library for using WebGPU native.☆75Updated 4 months ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- Repo for KickstartRT demo application☆50Updated 2 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Invk - Inverse Kinematics Library with Quaternions☆27Updated 5 years ago
- OpenGL SPH fluid simulation and rendering☆25Updated 2 months ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 10 months ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- A real-time interactive progressive path tracer on the GPU.☆33Updated 3 years ago
- OpenGL rendering framework.☆26Updated 3 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆22Updated 4 years ago
- This is my experiments with BVH build algorithms on GPU.☆52Updated 5 months ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated 2 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆32Updated 5 years ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 3 years ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 9 months ago
- Misc repository for certain GPU algorithms.☆39Updated last year
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated last month
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- Source code for the EON rough diffuse BRDF model☆29Updated last month
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆44Updated 4 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 5 months ago