ramakarl / invkLinks
Invk - Inverse Kinematics Library with Quaternions
☆30Updated last month
Alternatives and similar repositories for invk
Users that are interested in invk are comparing it to the libraries listed below
Sorting:
- Mini Spin-X Library☆53Updated this week
- Fast, high-quality texture compression library for many formats☆50Updated 3 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆42Updated 5 years ago
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 5 months ago
- Experimentation framework for real-time light culling☆31Updated 6 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆48Updated 5 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- ☆35Updated 2 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Updated 4 years ago
- Surtr is a project that simulates dynamic object fracturing in real time with volumetric convex decomposition. Rendered with DX12.☆14Updated last year
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 7 years ago
- A collection of in-progress work☆14Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆38Updated 3 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 8 years ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 6 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 8 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year