PixelClear / AccelerationStructures
Attempt to understand and compare different Acceleration structures
☆30Updated 4 years ago
Alternatives and similar repositories for AccelerationStructures:
Users that are interested in AccelerationStructures are comparing it to the libraries listed below
- Demoscene graphics engine.☆59Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Mini Spin-X Library☆51Updated 5 months ago
- ☆81Updated 6 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 8 months ago
- Graphics prototyping framework☆37Updated last year
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 9 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- ☆32Updated 6 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated this week
- ☆51Updated 4 months ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- rex engine and game☆15Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- a collection of handle/id allocators☆20Updated last year
- Software rasterizer based on Larrabee's☆42Updated 8 years ago
- Misc repository for certain GPU algorithms.☆40Updated last year