diharaw / rasteratorLinks
Real-time software rasterizer written in C++ with windowing and model loading support.
☆33Updated 6 years ago
Alternatives and similar repositories for rasterator
Users that are interested in rasterator are comparing it to the libraries listed below
Sorting:
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- a software-renderer with pbr shading☆16Updated 3 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆37Updated 3 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- An (obviously) super cool handle implementation.☆10Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- Immediate Mode Debug Draw library☆38Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆24Updated this week
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Source code for the EON rough diffuse BRDF model☆36Updated 2 months ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Mini Spin-X Library☆51Updated 7 months ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- ☆41Updated 5 years ago
- rex engine and game☆15Updated 3 years ago