diharaw / rasteratorLinks
Real-time software rasterizer written in C++ with windowing and model loading support.
☆34Updated 6 years ago
Alternatives and similar repositories for rasterator
Users that are interested in rasterator are comparing it to the libraries listed below
Sorting:
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- Tile-based SW rasterizer☆36Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- OpenGL rendering framework.☆26Updated 3 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated this week
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated 2 years ago
- rex engine and game☆15Updated 3 years ago
- a software-renderer with pbr shading☆16Updated 3 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Simple Vulkan ray tracing☆36Updated 6 months ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 4 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- Realtime Software Rasterizer☆34Updated 6 years ago
- Vulkan template with light abstraction as a base for personal projects☆28Updated 8 months ago
- Quake II on Dx12☆31Updated 4 years ago
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Updated last year
- Simple software rasterizer with OpenGL-like interface☆32Updated 2 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Graphics prototyping framework☆37Updated last year
- Multithreaded CPU based path tracer built from scratch in C++☆25Updated 6 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆22Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Comparing various C++ OBJ parsing libraries☆17Updated 2 years ago
- Hobby software rasterizer.☆70Updated 5 years ago