ALEXMORF / crayLinks
A real-time interactive progressive path tracer on the GPU.
☆33Updated 4 years ago
Alternatives and similar repositories for cray
Users that are interested in cray are comparing it to the libraries listed below
Sorting:
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Tile-based SW rasterizer☆34Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Mini Spin-X Library☆51Updated 7 months ago
- A C++ game engine☆33Updated 5 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 6 years ago
- Toy engine written in C++ and DirectX 12☆17Updated last year
- A cross-platform programmable shading language ( CPU only )☆59Updated 11 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 10 months ago
- Graphics prototyping framework☆37Updated last year
- Physically based Monte Carlo renderer written in C++☆32Updated 3 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- A flexible rendering engine for real-time graphics R&D☆24Updated last week
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- ☆29Updated 6 years ago