A real-time interactive progressive path tracer on the GPU.
☆32Mar 23, 2021Updated 4 years ago
Alternatives and similar repositories for cray
Users that are interested in cray are comparing it to the libraries listed below
Sorting:
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Rendering Engine using C++ and CUDA to achieve Path Tracing techniques on GPU☆20May 19, 2019Updated 6 years ago
- Android Native Devleopment Kit platform layer for Handmade Hero☆17Jan 18, 2015Updated 11 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Jan 26, 2021Updated 5 years ago
- a real-time SDF pathtracer☆21Jun 7, 2020Updated 5 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆42Sep 27, 2019Updated 6 years ago
- A collection of my weekly shaders for 2020.☆20Aug 12, 2020Updated 5 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- ☆21Aug 10, 2022Updated 3 years ago
- Minimal pathtracer using Vulkan RayTracing☆50Aug 12, 2025Updated 7 months ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Jun 17, 2022Updated 3 years ago
- Arbitrary-precision integer and rational arithmetic☆19Jun 2, 2021Updated 4 years ago
- xatlas wrapper used by Bakery☆24Mar 21, 2022Updated 4 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 7 years ago
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Aug 31, 2018Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- C language tool to generate and maintain code☆10Aug 17, 2022Updated 3 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 5 years ago
- 🌊 Align 32-bit linear images with grid warping optimization☆13Sep 23, 2025Updated 5 months ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆31Apr 11, 2015Updated 10 years ago
- Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)☆217Jun 30, 2021Updated 4 years ago
- Monte Carlo Ray Tracing Renderer☆77Dec 23, 2018Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Feb 7, 2017Updated 9 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆129Dec 9, 2024Updated last year
- A mixed reality testing environment for real-time global illumination algorithms☆241Jun 28, 2017Updated 8 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- Multithreaded CPU based path tracer built from scratch in C++☆24Nov 19, 2018Updated 7 years ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 4 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆328Dec 21, 2021Updated 4 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- Network simulator for reliable UDP testing in C++☆16Mar 7, 2019Updated 7 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- Playing around with Vulkan and random dungeon generation☆17Oct 14, 2017Updated 8 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- GameWorks cross-platform graphics API samples☆38Jun 3, 2016Updated 9 years ago
- Monte Carlo Render Viewing and Visualization Tools☆11Apr 20, 2021Updated 4 years ago
- Quick path tracer project written in C++☆133Jul 22, 2019Updated 6 years ago
- Monte Carlo Raytracer from Scratch in C++11/14☆36Dec 20, 2020Updated 5 years ago
- Global Illumination using Spherical Harmonics☆91Jan 13, 2021Updated 5 years ago