JiayinCao / Tiny-Shading-Language
A cross-platform programmable shading language ( CPU only )
☆58Updated 8 months ago
Alternatives and similar repositories for Tiny-Shading-Language:
Users that are interested in Tiny-Shading-Language are comparing it to the libraries listed below
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Physically based Monte Carlo renderer written in C++☆29Updated 3 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 3 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Repo for KickstartRT demo application☆50Updated 2 years ago
- ☆81Updated 6 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- ☆26Updated 3 years ago
- Monte Carlo pathtracer written in C++☆29Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Graphics demo (DirectX 12, PBR, IBL, C++20 modules).☆66Updated 4 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- Simple Vulkan ray tracing☆36Updated last week
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- ☆55Updated 8 years ago
- CIS565 Final Project☆37Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Silhouette and toon shading post-processing with Vulkan☆86Updated 8 months ago
- Source code for the EON rough diffuse BRDF model☆29Updated last month
- Ray Traced Ambient Occlusion (RTAO) implemented using DirectX Raytracing (DXR)☆73Updated 6 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago