Twinklebear / wgpu-cpp-starterLinks
Starter project for cross platform WebGPU development in C++
☆40Updated last year
Alternatives and similar repositories for wgpu-cpp-starter
Users that are interested in wgpu-cpp-starter are comparing it to the libraries listed below
Sorting:
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆89Updated last month
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆38Updated last year
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆91Updated 6 years ago
- A wrapper for DXC and SPIRV-cross☆105Updated last month
- glTF Tutorials☆71Updated 8 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆80Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Updated 5 years ago
- A library of distance and occlusion generation routines☆111Updated last month
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago
- Bounding Halfspace Hierarchy☆125Updated 6 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 2 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆87Updated 6 years ago
- Playground for messing around with bgfx and friends☆60Updated 5 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆128Updated 6 years ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆67Updated 3 years ago
- ☆55Updated 9 years ago
- Vulkan framework for Windows☆88Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- ☆83Updated 7 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- Encode/decode/info to KTX/KTX2/DDS files with LDR/HDR and BC/ASTC/ETC2. Mac/Win C++11 too, Mac viewer, and scripts for batch processing …☆170Updated 5 months ago
- Quick path tracer project written in C++☆132Updated 6 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- A Sample vulkan layer☆51Updated 3 years ago