Twinklebear / wgpu-cpp-starter
Starter project for cross platform WebGPU development in C++
☆41Updated 8 months ago
Alternatives and similar repositories for wgpu-cpp-starter:
Users that are interested in wgpu-cpp-starter are comparing it to the libraries listed below
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆34Updated 5 months ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆43Updated 4 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆79Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆64Updated 2 years ago
- Mini Spin-X Library☆48Updated 2 months ago
- Demoscene graphics engine.☆59Updated 4 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- A demo of ambient occlusion map baking using DXR☆63Updated 2 years ago
- Playground for messing around with bgfx and friends☆56Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- A wrapper for DXC and SPIRV-cross☆102Updated last month
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 2 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆49Updated 2 weeks ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Updated 3 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆79Updated 5 years ago
- glTF Tutorials☆71Updated 8 years ago
- A Sample vulkan layer☆49Updated 3 years ago
- Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten☆76Updated 3 weeks ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- This is a physically based real-time renderer made for learning purposes.☆88Updated 8 years ago
- ☆81Updated 6 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- CIS565 Final Project☆37Updated 8 years ago