nyorain / tokonomaLinks
Graphics related projects/prototypes/playground (Vulkan, C++17)
☆37Updated 3 years ago
Alternatives and similar repositories for tokonoma
Users that are interested in tokonoma are comparing it to the libraries listed below
Sorting:
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 7 years ago
- Vulkan c helper library☆33Updated last month
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Vulkan Renderer☆31Updated last year
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆80Updated 8 months ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Mini Spin-X Library☆51Updated 2 months ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Simple Vulkan ray tracing☆36Updated 6 months ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆35Updated 6 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Research oriented game engine exploring state of the art rendering techniques☆23Updated 2 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Fast comparison-based sort algorithm☆57Updated 2 years ago
- A tiny physics engine focused on rigid body simulation.☆17Updated 3 years ago
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- Graphics prototyping framework☆37Updated last year
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆81Updated last year
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- rex engine and game☆15Updated 3 years ago