nyorain / tokonomaLinks
Graphics related projects/prototypes/playground (Vulkan, C++17)
☆38Updated 3 years ago
Alternatives and similar repositories for tokonoma
Users that are interested in tokonoma are comparing it to the libraries listed below
Sorting:
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Simple Vulkan ray tracing☆36Updated 4 months ago
- Research oriented game engine exploring state of the art rendering techniques☆23Updated 2 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A simple, thread-safe memory manager for 64bit C++ applications and games. Focus is on preventing heap fragmentation in the absence of go…☆78Updated 6 months ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆51Updated 6 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆33Updated 6 years ago
- Mini Spin-X Library☆51Updated last week
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- rex engine and game☆15Updated 3 years ago
- A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.☆16Updated 8 years ago
- Vulkan c helper library☆33Updated 4 months ago
- ☆51Updated 7 months ago
- Immediate Mode Debug Draw library☆38Updated 5 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 5 years ago
- A header only library to simplify creating 🌋 Vulkan / ⚪ OpenGL / 🌐 WebGL / ❎DirectX / 🤖 Metal data structures with CrossWindow.☆82Updated last year
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆79Updated 2 years ago
- Vulkan Renderer☆31Updated last year
- SPIR-V Code Generator / Graph Editor GUI☆66Updated 4 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 5 years ago
- Demoscene graphics engine.☆59Updated 5 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated 3 weeks ago
- A C++ game engine☆33Updated 5 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆60Updated 6 months ago