Vulkan triangle in ~380 lines of code
☆138Oct 19, 2026Updated 2 weeks ago
Alternatives and similar repositories for vulkan-triangle-modern
Users that are interested in vulkan-triangle-modern are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.☆381Oct 6, 2026Updated 3 weeks ago
- LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics AP…☆487Updated this week
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆130Jun 20, 2026Updated 4 months ago
- A snapshot of our vulkan backend code☆333Nov 19, 2024Updated last year
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- revisiting a known normal transformation in computer graphics☆330Jul 21, 2019Updated 7 years ago
- Cuda-Based Software Rasterization for Billions of Triangles☆248Oct 22, 2026Updated last week
- Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".☆29Feb 2, 2025Updated last year
- Surfel Radiance Cascades Diffuse Global Illumination (SRC-DGI)☆222Aug 10, 2026Updated 2 months ago
- Source code + article about efficient ray casting against triangles for games☆15May 29, 2021Updated 5 years ago
- Header-only dependency-free BVH construction and traversal library.☆1,230Updated this week
- Adobe's reference implementation of the OpenPBR BSDF☆418Aug 24, 2026Updated 2 months ago
- Texture Set Neural Compression Sample☆115Nov 20, 2025Updated 11 months ago
- Simple GPU clock stabilizer for consistent profiling☆21Sep 14, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Fast O(1) offset allocator with minimal fragmentation☆1,084Apr 30, 2024Updated 2 years ago
- A rendergraph-based graphical framework for Vulkan☆814Jun 22, 2025Updated last year
- Math library using HLSL syntax with multiplatform SIMD support☆1,162Oct 3, 2026Updated last month
- Modular extensible low-level render interface (RHI) with higher level extensions☆496Updated this week
- Advanced Vulkan rendering engine prototype☆649Jun 20, 2024Updated 2 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoreti…☆480Dec 14, 2024Updated last year
- Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering☆556Updated this week
- ☆133Mar 27, 2023Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- binding for VulkanMemoryAllocator c interface☆30Sep 15, 2025Updated last year
- Demo code for the compressed shadow maps project☆67Nov 20, 2019Updated 6 years ago
- Vulkan ray tracing continuous level of detail demo☆13Nov 11, 2025Updated 11 months ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆900Apr 22, 2024Updated 2 years ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆120Oct 19, 2026Updated 2 weeks ago
- A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a…☆3,198Updated this week
- vuk - A rendergraph-based abstraction for Vulkan☆590Aug 1, 2026Updated 3 months ago
- vk_dxgi is a small, single-header C++ library that lets a Vulkan application take full control of its DXGI swap chain.☆38Jun 4, 2026Updated 4 months ago
- A Vulkan Raytracing framework for various bidirectional path tracing techniques☆606Updated this week
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- A cleaned up version of the Sponza glTF.☆36Feb 7, 2026Updated 8 months ago
- Minimal C++20 STL replacement library. Simpler, smaller, and in many cases faster.☆188Sep 29, 2026Updated last month
- A single-instruction GPU virtual machine and toolchain☆156Jun 17, 2026Updated 4 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,045Jun 7, 2026Updated 4 months ago
- A modern, high-performance C++17 graphics and compute library based on Vulkan☆52Oct 15, 2026Updated 2 weeks ago
- A Vulkan renderer written from scratch on stream☆1,795Oct 9, 2026Updated 3 weeks ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆140Jun 23, 2025Updated last year