elasota / ConvectionKernelsLinks
Fast, high-quality texture compression library for many formats
☆51Updated 3 years ago
Alternatives and similar repositories for ConvectionKernels
Users that are interested in ConvectionKernels are comparing it to the libraries listed below
Sorting:
- ☆51Updated 6 months ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Goofy - Realtime DXT1/ETC1 encoder☆86Updated last year
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- Tiny DDS loader/saver based on☆26Updated 5 years ago
- rex engine and game☆15Updated 3 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- A wrapper for DXC and SPIRV-cross☆104Updated 3 months ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Dear ImGui 2D scripting language inspired by Werkzeug from Farbrausch☆38Updated 2 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆63Updated last week
- Single header SPIR-V compressor for C and C++☆31Updated 8 years ago
- a collection of handle/id allocators☆20Updated last year
- A collection of in-progress work☆14Updated 7 years ago
- Graphics prototyping framework☆37Updated last year
- ☆83Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆43Updated 2 weeks ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Utility to sign DXIL code after compilation☆22Updated 6 years ago
- Job system (requires C++11)☆50Updated 4 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Immediate Mode Debug Draw library☆38Updated 5 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago