kainino0x / webgpu-cross-platform-demoLinks
Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.
☆89Updated 2 months ago
Alternatives and similar repositories for webgpu-cross-platform-demo
Users that are interested in webgpu-cross-platform-demo are comparing it to the libraries listed below
Sorting:
- WebGPU cross-platform app with CMake/Emscripten☆169Updated 3 weeks ago
- Starter project for cross platform WebGPU development in C++☆40Updated last year
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆38Updated last year
- Cross-platform C++ example for WebGPU and Dawn☆292Updated 4 months ago
- The accompanying code of the Learn WebGPU C++ programming guide☆158Updated 2 months ago
- Dawn Native WebGPU Examples☆28Updated 2 weeks ago
- An extension for the GLFW library for using WebGPU native.☆93Updated 5 months ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆38Updated 5 months ago
- CMake files that provide WebGPU for native and web development, easy-to-integrate and unified across implementations.☆221Updated 2 months ago
- A WebGL2 Enterprise PBR sample renderer☆145Updated 3 years ago
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆102Updated 2 months ago
- Sampler to create the glTF sample environments☆156Updated last year
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆67Updated 3 years ago
- The Tauray renderer☆127Updated 7 months ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆75Updated 11 months ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 3 years ago
- Hardware Ray tracing extension for Chromium WebGPU☆288Updated 5 years ago
- glTF Tutorials☆71Updated 8 years ago
- WebGPU rendering experiments☆114Updated last year
- Toy path tracer using WebGPU RT☆151Updated 5 years ago
- ☆39Updated 7 months ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆172Updated 2 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆128Updated 6 years ago
- Cross-Platform WebAssembly/WebGL and Native/OpenGL 3D GLFW project StarterKit built with CMake☆78Updated 7 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 2 years ago
- WebGPU Ray Tracing eXtension☆152Updated 2 years ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆49Updated last year
- Personal experimental project to implement clustered shading with WebGPU.☆205Updated 2 years ago
- System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly☆387Updated last week